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  1. #1
    Player
    Truefaith87's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Tama Seiryu
    World
    Coeurl
    Main Class
    Fisher Lv 80
    Delirium could be more utilized if we had the ability to make Dark Arts add a different effect to it, without making it some kind of crazy OP skill like most people want? Just something to discuss. IDK if I have any ideas as to what it may be instead, but I was thinking something similar to Storm's Path (10% global damage reduction from the target) for the same duration as the INT down currently is (20sec). Give it a risk/reward for more actively managing your MP through DA usage. About the only major change I would want to the class.
    (0)
    Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dreams should be allowed to fly as free as the birds in the sky.

  2. #2
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Change the Dart Arts Power Slash effect to increased magic dmg taken or something because that is the one thing I or any Drk should ever waste their Dark Arts on. Change Delirium to reduce magic dmg taken by 10% instead of having it tied to INT like MNK so it can stack might be a little OP but i'd rather have utility Drk lacks severe utility. Or have a Cover like ability called "Blood Link" where you link yourselves to 3-4 party members in a 25 yard range to transfer % dmg to the Drk instead (can be magical or physical) this means they'd have to change PLDs cover to physical and magical as well giving them both options.

    For 4.0 I hope they give us more tank stats like Dodge, Parry, Block, Set bonuses, that are worth a damn and retool them, but now i'm just being too optimistic, the stats in this game while simple are just meh at the end of the day.
    (1)
    Last edited by Awful; 07-25-2016 at 09:44 AM.

  3. #3
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Didn't think I get so many responses so fast! This is awesome! I wanted Heavy's Swing TP cost to match Paladin's and Dark Knight's first skill TP cost. As for their AOEs having more enmity, I notice on levels 50 and below, there are times where players still have issues controlling enmity. When this happens, they often tend spam their AOEs way too often and losing MP or TP. So with the increase enmity, they wouldn't have to AOE as often as before and focus more on their single rotations. But that is just my experience and my personal opinion on what I wouldn't mind seeing patch notes before 4.0. Keep giving me your thoughts and ideas on what you would want to see or wouldn't want to see.
    (0)

  4. #4
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Wow I see a lot of interesting Tank ideas here. Hopefully the staff of FFXIV will see some of these and maybe decide to use them in future patches Keep giving me more of your opinions and what you would like to see in future patches!
    (0)

  5. #5
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Flaah - a dot that transfer all eminity to the caster Dot timer 9 secs this effect can only be used every 2 mins. Note that flash is still 2.5 secs only the effect will be on cd. Still has the blind effect but blind is not on cd
    (0)
    Last edited by Jukebox12; 07-27-2016 at 02:32 AM.

  6. #6
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    I been thinking of adding DA to shadow wall to increase mitigation to 40% (making it equal to traited Sentinel doesn't too broken.
    (0)

  7. #7
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    This is just awesome! I didn't think I see so many different ideas for Tanks here. Keep showing more of your opinions and ideas of what you will like to see before patch 4.0
    (0)

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Give. Paladin. A. Gun.
    (1)

  9. #9
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    That's more dark knight's thing, really. Gotta lose the left hand for it though.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Agreed. Hand-, erm... cannons, belong with big swords. On Paladins it'd just make for passive/pavise play.
    (0)

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