PLD:

Clemency:
- Additional effect: Clemency can be cast instantly after a succesful Block
- slightly reduced MP cost

Flash:
- deals 50 potency

Divine Veil:
- no longer requires heal to activate
- heals all party members for 400 potency
- CD reduced to 60s

DRK:

Souleater:
- always absorbs 100% of damage dealt as HP (regardless of Grit and DA)
- absorbs 200% of damage dealt when used with DA in Grit

Dark Dance:
- Increases Parry rate by 60% when used with DA (instead of evasion)

Living Dead:
- Increased duration of walking dead from 10s to 12s (The idea is instead of a fancy and complicated new mechanic, just give healers more time to heal you up for a cleaner solution overall imo)

Abysal Drain:
- Always absorbs 25% of damage dealt as HP (when not used with DA)
- When used with DA: increased potency from 120 to 200 (still 100% of HP absorbed with DA)

Power Slash
- greatly increased enmity when used with DA
(Atm the enmity difference between both versions is miniscule. Imo they should buff it to the point that a DA PS would become an attractive option in the opener to replace further PS combos.)