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  1. #21
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    I been thinking of adding DA to shadow wall to increase mitigation to 40% (making it equal to traited Sentinel doesn't too broken.
    (0)

  2. #22
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    This is just awesome! I didn't think I see so many different ideas for Tanks here. Keep showing more of your opinions and ideas of what you will like to see before patch 4.0
    (0)

  3. #23
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Give. Paladin. A. Gun.
    (1)

  4. #24
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    That's more dark knight's thing, really. Gotta lose the left hand for it though.
    (1)

  5. #25
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,835
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Agreed. Hand-, erm... cannons, belong with big swords. On Paladins it'd just make for passive/pavise play.
    (0)

  6. #26
    Player
    Verdanti's Avatar
    Join Date
    Aug 2016
    Posts
    1
    Character
    Rii Luxra
    World
    Hyperion
    Main Class
    White Mage Lv 60

    Things I'd like to see for tanks

    I agree that the AOE tank pull skills (Circle of Scorn, Unleash, Overpower) could really use an enmity buff.

    More than that though...I'd like WAR's Overpower to be a circular AOE like PLD's and DRK's. All three can borrow Flash, but given WAR's tiny MP pool and no MP restores like PLD and DRK, I feel that's a smidge unfair. Previously WAR were the dps-style-tanks, but now are all vit like the others, and could really use some help with mob-gather-skills compared to the other two.
    (0)

  7. #27
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Overpower and Unleash don't need any further buffs. Why do people insist that these 2 skills need more when Flash is barely acceptable? WAR only uses Flash if you need a 360 degree aoe, other than that, while you are pacified you can also use that. Unfair? Not sure about that. WAR already has Overpower that is definitely better than Flash.

    VIT change was for the better. Tanks were creeping into the DPS territory really easily and that's a huge issue.

    The game for tanks is already really easy at this stage. If any, buffing the aoe enmity is an extreme way to dumb down the players even more.

    HAVE you tanked before in lvl60 contents? You don't suddenly become so good at tanking after doing levelling and just a few lvl60 contents. Too small of a sample size. There is seriously no issue with tanks unable to hold aggro, unless if you are like i160 vs full i240s. Not to mention you can already get i210s so easily.
    (2)
    Last edited by Sarcatica; 08-01-2016 at 12:41 PM.

  8. #28
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    even if VIT change was for the "better"(I dont feel that way but to each their own) It never solved the issue that tanks were reliant on 2 main stats as opposed to every other role or job, they should have just made it scale to vit , instead of hybrid strength still into it. My opinion of course.

    Id still go for a slight reduction in clemency cost not a huge one, be cool with battle raise for pld. have fllash naturally blind and trait it for damage- make it a cross class skill that might have a function besides WAR zerk
    have soul eater steal half mp out of grit and full in grit (bloodweapon in grit, yeah i know its an unpopular one to support dont care), a way to pop reprisal in OT or at will when its off cd.
    (0)

  9. #29
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    I do agree the stat weighting is wonky but it works just fine. It's only a problem when people think it's so good to miss so much HP for a very slight DPS up, healers must hate them for sure. Nevertheless perhaps they will change that in 4.0. They will have to readjust the weight of VIT to compensate for the loss of STR from the LHS gear if they do decide they want to simplify the stat weighting for tanks.

    Clemency only needs its cast to be 100% cast, it's kinda dumb that your cast can end up getting cancelled multiple times while tanking which is why most raiders doing PLD only cast Clemency in downtimes or just in an emergency to help out the weakness-ed member survive. Battle ress is a cool one but I feel it's not something PLD needs to compete a slot vs DRK/WAR. Not to mention you are gonna channel ress for so long and attacks to you can actually cancel it.

    Flash is on the weak side for area effect. I do hope they at least have a plan to give more enmity to match Overpower/Unleashed.

    DRK is on the other spectrum since you are practically encouraged to sport Grit-less tanking for that huge mana gain
    (0)
    Last edited by Sarcatica; 08-01-2016 at 01:52 PM.

  10. #30
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Shurrikhan View Post
    [*]Consider severe reworking of GLD and PLD for 4.0.
    Why ? Any suggestions for 4.0 ?
    (0)

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