Citation Envoyé par Caitlyn Voir le message
Paladin:
  • Clemency: Mana-cost reduced to half.
  • Raise (cross skill): can be used during battle
Clemency already has the per-minute healing output of Inner Beast and Defiance-Equilibrium combined. It just takes up uptime where the other two do not. It can also be affected by Convalescence while self-healing Abilities (Abilities, as opposed to Spells) or damage-to-healing abilities cannot. It takes about 30 seconds as an OT using GB only every third combo to return its full mana cost, giving you about 2400 (+ Conv/Mantra/Defiance modifiers) potency per minute. Shelltron instantly restores about half of that, giving you about 3 casts, or 3600 potency of healing, per minute. Inner Beast gives only a maximum of 1200 potency, including use of Infuriate, and Equilibrium a maximum of 1200 potency per minute. Both essentially require the MT position to maximize healing, but ultimately it takes WAR's traited Bloodbath (compared to PLD's half duration usage) to bring the two jobs close in healing potential. Until then, PLD's healing is greatly superior because of its relatively low mana limitations as is.

Consider also: reducing the MP cost to half would mean you cast the ability 5 times in a row, or produce 6000 potency of healing (plus additional modifiers) over 10 seconds. You could practically fend for yourself while a Summoner hard rezzes each of your healers.