Enmity upgrades aren't needed.
PLD:
Flash is now replaced with an actual AoE attack that does 100 potency damage per cast.



Enmity upgrades aren't needed.
PLD:
Flash is now replaced with an actual AoE attack that does 100 potency damage per cast.




One major problem with this is that MP isn't actually a resource that you are required to manage on PLD. At the moment, the limiting factor on Flash's use is the fact that it costs you dps to use. If you take that away, it becomes free to spam wantonly, as there's no punishment for bottoming out like there is for WAR or DRK. It's also intrinsically cheaper than Unleash, the spell that you are copying.
PLD does need a better AoE toolkit, but the skills should probably be TP based if you want them to be resource limited. If you wanted to introduce in an MP based AoE move like say Banish III, there would need to be some other limiting cost (i.e. cast time) to offset its use. You could then perhaps tie that in to block procs to shorten cast times.



Just increase the MP cost a little bit if it's a problem. You still don't want to constantly bottom out to be able to switch Oaths and what not.One major problem with this is that MP isn't actually a resource that you are required to manage on PLD. At the moment, the limiting factor on Flash's use is the fact that it costs you dps to use. If you take that away, it becomes free to spam wantonly, as there's no punishment for bottoming out like there is for WAR or DRK. It's also intrinsically cheaper than Unleash, the spell that you are copying.
PLD does need a better AoE toolkit, but the skills should probably be TP based if you want them to be resource limited. If you wanted to introduce in an MP based AoE move like say Banish III, there would need to be some other limiting cost (i.e. cast time) to offset its use. You could then perhaps tie that in to block procs to shorten cast times.


Paladin:
- Clemency: Mana-cost reduced to half.
- Raise (cross skill): can be used during battle
- Queen of Heal 2022 -
Clemency already has the per-minute healing output of Inner Beast and Defiance-Equilibrium combined. It just takes up uptime where the other two do not. It can also be affected by Convalescence while self-healing Abilities (Abilities, as opposed to Spells) or damage-to-healing abilities cannot. It takes about 30 seconds as an OT using GB only every third combo to return its full mana cost, giving you about 2400 (+ Conv/Mantra/Defiance modifiers) potency per minute. Shelltron instantly restores about half of that, giving you about 3 casts, or 3600 potency of healing, per minute. Inner Beast gives only a maximum of 1200 potency, including use of Infuriate, and Equilibrium a maximum of 1200 potency per minute. Both essentially require the MT position to maximize healing, but ultimately it takes WAR's traited Bloodbath (compared to PLD's half duration usage) to bring the two jobs close in healing potential. Until then, PLD's healing is greatly superior because of its relatively low mana limitations as is.
Consider also: reducing the MP cost to half would mean you cast the ability 5 times in a row, or produce 6000 potency of healing (plus additional modifiers) over 10 seconds. You could practically fend for yourself while a Summoner hard rezzes each of your healers.
I agree that the AOE tank pull skills (Circle of Scorn, Unleash, Overpower) could really use an enmity buff.
More than that though...I'd like WAR's Overpower to be a circular AOE like PLD's and DRK's. All three can borrow Flash, but given WAR's tiny MP pool and no MP restores like PLD and DRK, I feel that's a smidge unfair. Previously WAR were the dps-style-tanks, but now are all vit like the others, and could really use some help with mob-gather-skills compared to the other two.

Overpower and Unleash don't need any further buffs. Why do people insist that these 2 skills need more when Flash is barely acceptable? WAR only uses Flash if you need a 360 degree aoe, other than that, while you are pacified you can also use that. Unfair? Not sure about that. WAR already has Overpower that is definitely better than Flash.
VIT change was for the better. Tanks were creeping into the DPS territory really easily and that's a huge issue.
The game for tanks is already really easy at this stage. If any, buffing the aoe enmity is an extreme way to dumb down the players even more.
HAVE you tanked before in lvl60 contents? You don't suddenly become so good at tanking after doing levelling and just a few lvl60 contents. Too small of a sample size. There is seriously no issue with tanks unable to hold aggro, unless if you are like i160 vs full i240s. Not to mention you can already get i210s so easily.
Last edited by Sarcatica; 08-01-2016 at 12:41 PM.
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