I dig it, and i dig the enhanced parry idea too. Good stuff!



I dig it, and i dig the enhanced parry idea too. Good stuff!
Hell, just turn it into a 100% parry on a 10s duration with DA. Think of it as focusing on the defensive part while sacrificing duration. At least that would add a somewhat reliable low cooldown tank buster CD for DRKs.

So I may not have explained the idea as well as I hoped I did for flash. the idea is to move it off the global cooldown but keep it on a short cooldown (1-3 seconds) that way you could flash between the GCd actions and not delay you combo by a full GCd cycle. Good to know it doesn't break the Combo even now so I will have to starting using it between combos if I feel I will lose a mob.
With Slow not working on end game content that does make Pugilist the better option in my mind as well, I feel that dodge or crit boost probably out weighs another source to extend parry (it might not be great to start with but I think source to reduce damage is good at least). Though it would be nice to have some form of TP management that doesn't require stance dancing even more so since there is a little delay before you can change back into your tank stance if you need to be there. As for Overpower being mentioned to being on the GCd, I confused it with Brutal Swings cooldown, I have been playing other classes in the event to level them up and haven't played my warrior for a bit. I do agree with Blood for Blood being a horrible skill for the tanks even if they are off tanking there are probably better options to take (I don't think I would even use it once I get the enhanced edition version when I solo on my Dragoon).
Last edited by KXZelgadis; 08-09-2016 at 05:44 AM.
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