Delirium could be more utilized if we had the ability to make Dark Arts add a different effect to it, without making it some kind of crazy OP skill like most people want? Just something to discuss. IDK if I have any ideas as to what it may be instead, but I was thinking something similar to Storm's Path (10% global damage reduction from the target) for the same duration as the INT down currently is (20sec). Give it a risk/reward for more actively managing your MP through DA usage. About the only major change I would want to the class.

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I wanted Heavy's Swing TP cost to match Paladin's and Dark Knight's first skill TP cost. As for their AOEs having more enmity, I notice on levels 50 and below, there are times where players still have issues controlling enmity. When this happens, they often tend spam their AOEs way too often and losing MP or TP. So with the increase enmity, they wouldn't have to AOE as often as before and focus more on their single rotations. But that is just my experience and my personal opinion on what I wouldn't mind seeing patch notes before 4.0. Keep giving me your thoughts and ideas on what you would want to see or wouldn't want to see.



