Why is there no context behind any of the changes? None of them make sense. There's literally no room for discussion here without some explanation lol
Why is there no context behind any of the changes? None of them make sense. There's literally no room for discussion here without some explanation lol


The NIN one makes a lot of sense. When you do you ever use Sneak Attack in group content? And when is solo content difficult enough that you'd "need" sneak attack? Almost everything can be stunned (even a lot of FATE bosses can be slept on BLM) to enable trick attack anyway.
Stealth is absolutely awful in its current implementation. That's one ability that could use a lot of tweaking as well. Most MMOs with stealth grant you some bonus related to movement as you level up, from Ultima Online's taking more steps while hidden to more recent MMO's increase of movement speed. It's found some obscure semblance of use in PotD, but otherwise, there's no content in the game frightening enough for stealth to be useful, and most overworld things at 60 can just be flown over.
I'd honestly rework NIN so that stealth wasn't required for SA, and SA was moved to a once per minute ability with a rear positional like TA has. TA would still function with stealth requirement / ninjutsu requirement. But I see no reason to have the equivalent of a rogue's backstab (with a ridiculous frontal requirement) just sit unused in 99% of the game's content.
Suiton says hi. Also Sneak attack does just fine as solo burst damage; it's not like anything lasts long enough for you to necessitate a 10% damage debuff. Stealth has always been a niche mechanic in mmos, this is no exception. The only real exception is PvP, and we know how PvP is in FFXIV.
I'd honestly rework NIN so that stealth wasn't required for SA, and SA was moved to a once per minute ability with a rear positional like TA has. TA would still function with stealth requirement / ninjutsu requirement. But I see no reason to have the equivalent of a rogue's backstab (with a ridiculous frontal requirement) just sit unused in 99% of the game's content.


My post addressing Suiton says hi.Suiton says hi. Also Sneak attack does just fine as solo burst damage; it's not like anything lasts long enough for you to necessitate a 10% damage debuff. Stealth has always been a niche mechanic in mmos, this is no exception. The only real exception is PvP, and we know how PvP is in FFXIV.
So the NIN has the option to either use any other Ninjutsu (generally Raiton) in place of Suiton and use Sneak Attack instead of Trick Attack, assuming SA and TA still share cooldowns?I'd honestly rework NIN so that stealth wasn't required for SA, and SA was moved to a once per minute ability with a rear positional like TA has. TA would still function with stealth requirement / ninjutsu requirement. But I see no reason to have the equivalent of a rogue's backstab (with a ridiculous frontal requirement) just sit unused in 99% of the game's content.
When does a monk ever use feather foot in group content? Does that mean we should change it to a damage dealing ability? No it doesn't. The same can be said for a lot of jobs. If SE went around giving out buffs to jobs that don't need it, it'd break the game. I can think of a ton of skills that could be changed on jobs to be useful in raid but that doesn't mean it should be done.
Were it just reliable (much like the original Perfect Dodge, or by making use of some sort of urgency-dependent rating / dodge resource system), you'd probably see it necessarily used in fights like Garuda Ex if the Monk wanted to stay in range for Wicked Wheel. Sadly, even that's been moved away from, as the only damage types melee have to deal with now are the same that ranged also deal with, rather than having any differing sets of mechanics that would be uniquely mitigateable. I'd like to see revisions such as that, both through the skills themselves and the contents they might be used in. But I'd agree that that doesn't mean every non-offensive ability or non raid-essential skill should be trimmed or flattened into raid damage. We have already an irregular lack of identity-heavy abilities meant for the open world, soloing, versatility, etc. Hide and Sneak Attack are actually two of the few remnants, if anything, in my opinion.When does a monk ever use feather foot in group content? Does that mean we should change it to a damage dealing ability? No it doesn't. The same can be said for a lot of jobs. If SE went around giving out buffs to jobs that don't need it, it'd break the game. I can think of a ton of skills that could be changed on jobs to be useful in raid but that doesn't mean it should be done.
Last edited by Shurrikhan; 07-28-2016 at 09:58 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



