Quote Originally Posted by Claymore022 View Post
Why is there no context behind any of the changes? None of them make sense. There's literally no room for discussion here without some explanation lol
The NIN one makes a lot of sense. When you do you ever use Sneak Attack in group content? And when is solo content difficult enough that you'd "need" sneak attack? Almost everything can be stunned (even a lot of FATE bosses can be slept on BLM) to enable trick attack anyway.

Stealth is absolutely awful in its current implementation. That's one ability that could use a lot of tweaking as well. Most MMOs with stealth grant you some bonus related to movement as you level up, from Ultima Online's taking more steps while hidden to more recent MMO's increase of movement speed. It's found some obscure semblance of use in PotD, but otherwise, there's no content in the game frightening enough for stealth to be useful, and most overworld things at 60 can just be flown over.

I'd honestly rework NIN so that stealth wasn't required for SA, and SA was moved to a once per minute ability with a rear positional like TA has. TA would still function with stealth requirement / ninjutsu requirement. But I see no reason to have the equivalent of a rogue's backstab (with a ridiculous frontal requirement) just sit unused in 99% of the game's content.