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  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rhaja View Post
    While we're on it, can we get an actual use for One Ilm Punch? I know Hull Breaker HM it can be used on the brothers which felt amazing, but It'd be nice to use that ability for more than PVP >_>

    Like can we switch it to it removes a debuff from ourselves or something?
    Or transfers it to the enemy? >.>

    Would have to be pretty limited to be both balanced and sensible, though. Wouldn't be able to transfer bleeds, poisons, Doom, or most status effects. Burns? No. TP Drain? Sure. Slow? Maybe. Vulnerability (via magic)? Maybe. Vulnerability via Trick Attack? No. Slashing/Piercing/Blunt Resist? No. Some sort of spell-based life leech? Maybe. Pacification? Couldn't use the weaponskill anyways.

    Oddly enough, I'm not a fan of the idea of stealing buffs from the enemy. At that point it just becomes a Monk buff instead of an extra option (one that usually makes you feel like you actually care about the party, and gives warm feelings accordingly).
    (0)

  2. #22
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    It's cool seeing all the ideas all of you have shown me. Hopefully we see some of these in future patches before 4.0 Keep showing me more of your ideas on what you would like to see later on!
    (0)

  3. #23
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    The only changes that I can suggest are for Bard, so...

    Shadowbind: Basically, just reversing the nerfs to it, and greying it out for the PvP content. It's just been unusable for me since then. It's a complete loss of utility.

    Warden's Paeon:
    AOE, and making it similar to stoneskin, please. It's not like they can't make some status effects unavoidable for certain enemy abilities, or traps.

    Other's:
    Why not let them have more means of surviving emergency situations better.
    (0)

  4. #24
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    My suggestions for SMN:

    "Job trait": Aetherial Transmutation
    While you control a pet, your summon spells have their MP cost reduced, cast instantly and do not trigger the recast timer of other skills.

    Basically the point here is to make switching egis on the fly a thing. Right now it's quite onerous considering it costs a ton of MP and pretty much requires you to use your Swiftcast, but with this I could imagine a common practice of summoning Garuda just before DWT so she can use Contagion and then switching back to Ifrit for otherwise higher damage. Note the "while you control a pet" condition so that letting your pet die (or dying yourself) still carries the penalty it does now.


    Ifrit-egi: Crimson Cyclone
    Remove stun, increase range to 20y, reduce recast time to 30s, change functionality to "Rushes target and delivers an attack with a potency of 110".

    Ifrit is a melee, he needs a gap-closer. This seems like the perfect skill to repurpose for this task (for those unaware, Crimson Cyclone is the proper name of Ifrit's "clone dash" ability). Stun on pets (especially DPS pets as they are always attacking) is largely useless due to the sometimes long and more importantly, unpredictable delay between the command and the action.


    Ifrit-egi: Inferno
    DoT effect owned by the Summoner. Change English name to Hellfire.

    Something to pair with the above trait - having the summoner own the DoT effect would thereby allow Garuda-egi to Contagion it. It'd add a tiny way in which the pets interact with each other. Also the name "Inferno" offends my OCD . Garuda-egi has Aerial Blast, Titan-egi has Earthen Fury, the primal Ifrit uses Hellfire so what's going on here?


    Titan-egi: Landslide
    Remove stun, increase recast time to 120s, add "Provoke" aggro effect.

    Titan-egi would be great as a solo or emergency tank, if not for the fact that he usually ends up chasing the mob/boss round the room trying desperately to get aggro using Rock Buster. He needs a version of Provoke to get control quickly. The increased cooldown should prevent it from being used to cheese tank swap mechanics. Also, see above about stun effects on pets.
    (0)
    Last edited by Singularity; 08-05-2016 at 10:35 PM.

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