Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 24
  1. #1
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90

    Job Tweak Suggestions DPS Roles

    Hello there, I was wondering if this would be reasonable future job tweaks before 4.0 release. Tell me what you think. I really hope the staff of Final Fantasy XIV sees this.

    Black Mage:
    Astral Fire - Before: 12 seconds. After: 15 seconds.
    Manawall - Now nullifies physical damage up to 30% of maximum HP.

    Dragoon:
    Heavy Thrust - Now increases damage dealt by 15% for 27 seconds.
    Elusive Jump - Now has it's cooldown decreased to 60 seconds.
    Ring of Thorns - Combo action removed and now does 120 potency and TP cost increased to 140.

    Bard:
    The Wanderer's Minuet - Now increases damage dealt by 35%.

    Machinist:
    Gauss Barrel - Now increases damage dealt by 35%.
    Heartbreak - Cooldown is now 15 seconds.
    Suppressive Fire - Range is now increased to 25 yards.

    Ninja: Sneak Attack & Trick Attack, no longer share a cooldown.
    Hide - No longer reduces movement speed.
    (0)

  2. #2
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Why is there no context behind any of the changes? None of them make sense. There's literally no room for discussion here without some explanation lol
    (9)

  3. #3
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Can't see any reason to change NINs SA and TA so that they don't share cooldown, SA is used when solo and TA when in group, never going to be in the front while in raid content 90% of the time anyways.

    Damage buff for both BRD and MCH is uneeded not going to change anything balance wise.

    HT for DRG, don't even think it's going to change anything rotation wide, it was changed to fit the new additions to combo and they already have 3 gap closers so shorter CD on elusive isn't going to change much either. With a TP cost of 140 and potency of 120 it's going to be an even less reason to use it over Doom spike which has a 1:1 ratio.

    Manawall I can kinda see but isn't in any large need of change either. Astral Fire change wouldn't change that much either considering how easy it is to reapply.
    (1)

  4. #4
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    No. Stop it.
    (3)

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    None of these are needed. They provide no game play changes to the jobs and lack any context.
    (3)
    ____________________

  6. #6
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I am glad to see people's opinions on my thread here These are just my personal opinions on what I would like to see in patch notes before the launch of 4.0. I don't think these tweaks would ruin the Jobs or overpower them in anyway at all. I honestly think the Jobs would feel more balanced and never needing another tweak until after patch 4.0 in my opinion. Keep the comments coming, I would like to see what others think of my opinions on this.
    (0)

  7. #7
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Machinist:
    - Reload/Quick-Reload: no timer for ammunition-stacks
    - Gauss Round: Add piercing-damage
    (0)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  8. #8
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,573
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Those are not tweak but cheat
    There would be no fun to have the good and no bad

    The manawall up could be an idea
    But 15sec of astral/umbral ? Is that a joke ? We got from 10 to 12 and it's a huuuge improvment and you expect more ?
    Why 15 ? Is there a use of those 3sec more ? 12 is sufficient for all fight

    Mch and brd
    Up to 35% ?!
    30% was the double of the beginning and you ask for even more ? XD

    ...

    Clearly dead no for all the proposed changes
    (0)

  9. #9
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    I would like to see Manawall's shield upped to 21% and it's CD reduced to 58 seconds.

    Seriously tho, you need to give some reasoning behind why you think these should be changed or whatever, just picking numbers out the air makes it a bit tough to discuss.

    Why the increase to AF? if it's to make the current fire rotation easier to fit in, well I don't think this will work... the rotation would likely change anyway if AF were increased. The highest pps rotation will always fit in as many casts as possible under AF before switching to UI at the last possible moment.

    Why the increase to Wall, other than aesthetics to match Ward. I could understand if you thought maybe they should be switched, as BLM naturally has lower physical resistance or something?
    (0)

  10. #10
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Wow I like ideas you guys are showing me I would like to see what others would want to see in future patch notes before patch 4.0!
    (0)

Page 1 of 3 1 2 3 LastLast