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  1. #1
    Player
    Ziegsy's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    74
    Character
    Zieg Dantel
    World
    Jenova
    Main Class
    Conjurer Lv 70

    Anyone disappointed with the PotD weapon?

    I take it the PotD weapon is sort of a lazy mans relic, with further updates available as more floors come out?

    Now, I love the system, I love the idea of aetherical weapons, but here is my issue.
    When I saw them I thought my graphics cars was borked and wasn't displaying the textures. Turns out thats how they are meant to look.


    Since constructive criticism demands suggestion of alternatives - what would you like to see?
    Personally Id have liked the glowing light effects like we got on the relic but the actual weapon being invisible, rather than the texture being replaces with one colour?

    Or even a ghost weapon, something see-through?
    (2)

  2. #2
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    I am surprised they actually gave us a weapon at all. Have you noticed how hard it is to get any weapon past item level 210? As for the design, its very basic but its made of pure magic. Perhaps there will be better weapons in the future of the Palace that will be more detailed. I like only a few of the weapons in terms of the base shape myself.

    My only qualm with the weapon is the silver chest nonsense. Picture this: You are in floor 49 and you get a silver chest that does not blow up and the neither the weapon nor armor improve and they are below +25. Why is that even a thing? If you are lucky enough to get a non-exploding silver chest in floor 49, shouldn't that be a 100% chance of getting a +1?

    And on the topic of weapons:
    Lore weapon is 3 weeks of tomes + those 7 gears which (if they haven't lifted the cap) means 7 weeks. Easy, but wow that is a lot of time for 1 weapon.

    Any other weapons besides that? Sure, try the relic and I hope you have crafting people and a lot of time on your hands. If you have the time but no crafting friends, I hope you have several million for the market. Those who don't have the time will get their relics way later in the future when they matter very little if at all so...

    Any other weapons? Yep, extreme primal fights. Now, did you get the weapon during the first 2 1/2 weeks of the fight dropping? No? Good luck with that then. Heck, good luck getting a clear if you are not in a high pop server.

    See what I mean? Palace of the Dead weapon might be a tad dull and with little aesthetic detail and RNG hell for those with bad luck, but it is a good alternative for a weapon. Besides, there is still much of the Palace to come, better looking weapons could be part of the deal.

    Just my 2 cents
    (5)
    Last edited by Erudito; 07-25-2016 at 01:30 AM. Reason: Rest of the stuff

  3. #3
    Player
    Mysterysword's Avatar
    Join Date
    Dec 2015
    Posts
    735
    Character
    Siesta Fiesta
    World
    Coeurl
    Main Class
    Black Mage Lv 80
    I'm disappointed with the weapons, but not for aesthetic reasons. Has no one actually looked at the stats on those weapons yet? They're totally mixed up in inexplicable ways.

    The BLM weapon has INT, VIT, determination, and crit, when I was hoping for more spell speed.

    The SMN weapon has the exact same stats as the BLM weapon, with spell speed in place of crit. What does a SMN need spell speed for?!

    All 3 healer weapons are identical in terms of stats, and completely lack PIE.

    There is no skill speed for the MCH, NIN, and MNK weapons.

    None of the weapons have ACC on them.

    These weapons aren't a lazy or poor man's relic, these weapons are just trash. I don't even want to use any of them, and so the entire purpose of running PotD is completely defeated for me.
    (0)
    Last edited by Mysterysword; 07-25-2016 at 01:50 AM.

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Mysterysword View Post
    There is no skill speed for the MCH, NIN, and MNK weapons.
    Isn't that, uh...good? Last I checked Skill Speed had the lowest stat weight for these jobs.
    (1)

  5. #5
    Player
    Copenhagen's Avatar
    Join Date
    Jun 2015
    Posts
    18
    Character
    Van Buren
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Mysterysword View Post
    None of the weapons have ACC on them.
    No weapon in heavensward has had accuracy on it.
    (2)

  6. #6
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Mysterysword View Post
    I'm disappointed with the weapons, but not for aesthetic reasons. Has no one actually looked at the stats on those weapons yet? They're totally mixed up in inexplicable ways.

    The BLM weapon has INT, VIT, determination, and crit, when I was hoping for more spell speed.

    The SMN weapon has the exact same stats as the BLM weapon, with spell speed in place of crit. What does a SMN need spell speed for?!

    All 3 healer weapons are identical in terms of stats, and completely lack PIE.

    There is no skill speed for the MCH, NIN, and MNK weapons.

    None of the weapons have ACC on them.

    These weapons aren't a lazy or poor man's relic, these weapons are just trash. I don't even want to use any of them, and so the entire purpose of running PotD is completely defeated for me.
    The weapons for PLD, MNK, SCH, MCH and NIN are good weapons. You don't want SkS or PIE with that classes, check the statweights before you complain. As BLM, BRD, WHM, DRG and SMN you go Nidhogg EX and farm your weapons there. And if you are not completly lazy you just do the relic. Sorry but its so easy to get a real good weapon in this patch for almost 0 effort.
    (2)

  7. #7
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mysterysword View Post
    All 3 healer weapons are identical in terms of stats, and completely lack PIE.
    I don't want PIE in my WHM weapons, but I could use some Spell Speed.
    (0)

  8. #8
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Zojha View Post
    Isn't that, uh...good? Last I checked Skill Speed had the lowest stat weight for these jobs.
    That's correct. MCH/NIN/MNK want Crit/Det, which these weapons provide.

    The PLD sword is also Crit/Det which is much better than the parry Lore weapon, and better than the Horde Blade.

    The SCH book having Crit/Det is actually really good since SCH doesn't have MP issues anyway (so PIE unnecessary) and the only other Crit SCH book is Midan (and relic), both of which take way more time and effort to get
    (2)

  9. #9
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Spell Speed increase DoT damage FYI
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Estellios View Post
    Spell Speed increase DoT damage FYI
    But, not as much as the other offensive secondary stats. It's just no longer utterly irrelevant to DoT damage—it's merely the least effective bonus.

    Its main advantage, as scaling increases, is in fitting more GCDs into your buff / debuff (including DoT) windows. The sad thing is that DoTs, unlike vulnerability debuffs, are already typically your strongest skills, so increasing the percentage of lesser potency-per-execute skills gives little advantage. As such, Speed will always favor jobs with significantly extendable buff/debuff windows (think fitting in an extra cycle within a Dragon Kick or Twin Snakes) and minimal AA damage, oGCD damage, and per-execute range in rotational skills. DoTs do not scale nearly as well unless they would otherwise be incapable of perfect uptime without breaking combos (and then, only to the point that perfects such), and oGCDs and AAs gain no damage from Speed.

    It also reduces percent remaining GCD (after Huton, Greased Lightning, etc.) linearly, or without recalculating based on itself, such that by the time you reach around a 2.0 GCD, down from 2.5, the same 25 Speed can reduce the GCD (at .01 seconds) by .5%, up from .4%. In other words, though its effect per point is linear, its weight is exponential, even if most of that potential is out of reach (some 1600 Speed to reach 2.0).
    (0)

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