People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
I stopped queueing for ex primals in DF after a hideous experience in Titan EX where I was eventually kicked because I kept being knocked off as I learned the fight.
It was disappointing, because I'd queued for Garuda EX for like three hours, and ended up with a really nice, friendly group and a co-healer who explained the mech to me, and sure we wiped three times but we did beat it! And I left feeling really good about it. And then titan just killed my confidence for a long time. (and this was before the mentor system existed, too)
A thing I don't understand, especially with older primals, is the expectation that you should back out and do it unsynched. I'm not a mentor, but my partner once got Odin on the mentor roulette and they still cleared it. Hell, my own Odin clear was admittedly at lv60, but in lv50 gear and with no 50+ skills because I was only halfway through the patch quests.
I actually got my Thordan EX clear through duty finder, through queueing for it over and over again and wiping over and over again, but learning! And most of those groups went right up to the timer before we ended up disbanding due to just not having enough time for another pull.
That said, I have very bad self-confidence issues. From that one Titan EX as a healer, to being kicked from Mhach for no reason after an Ozma wipe as a tank (I was mid-explanation of the fight, too), I'm always wary of joining clear or farm groups even if I know the fight because if I DO mess up, I'm concerned people will never want to party with me again.
People are too toxic. Sure, nobody enjoys wiping for ninety minutes, but nobody enjoys being verbally abused and then kicked for learning, either. It's not hard to be kind, and don't queue for something if you don't have time for the entire timer, imo.
It's a problem when a game like this doesn't really promote longterm mentality: each even patch gives new dungeons/raids with new loot in them and makes the old ones totally obsolete, as they don't give any benefits in the longterm (No bonus sets, no special effects, nothing). And the old dungeons that were there will also be ignored because they give no long term rewards (special achivements, costumes, etc) Even the relic isn't worth on the long run, yet it involves grinding for basically a piece of glamour.
The only thing that is saved is the EX trials who had the greatest idea of giving mounts, allowing them to still be run overall. But you won't see this in things like Raid (why would you bother raid Coil? The story? Go on youtube then) or dungeons (the occasional glamour that doesn't totally suck).
In other words, everything in this game is done once and left it to rot, basically the "hit and run" which doesn't really allow new players to come in and learn because...hey I want that mount I don't care about teaching new players!
Change that and you'll see the difference. They won't change anyway so nothing will.
A very sad decision if I may add.
Last edited by Voltyblast; 07-26-2016 at 02:57 AM.
That's all well and good but when you have newbies who despite being told what to do and translated if language barrier and they still refuse to listen that annoys me alot, let's also remember most mechanics are just simple common sense it shouldn't need explaining if you lack common sense then something is serously wrong.
I try to be understanding and accommodating, but after a certain point, I value my time too much to keep at it. Either a bad player is getting a vote, a bad group is getting a vote, or I'll just plain leave. There's no point in wasting my time when it's clear that a collective group just isn't going to clear the content. Back when Bismarck EX was (kind of) relevant, for example, there was a group where the tanks could not grab the two serpent mobs correctly and pull them to where they needed to be. It happened four times in a row. There's just no point in sticking with that, continuing to wipe when no improvements are being made as they wipe the group over and over.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.