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Thread: Beast master

  1. #21
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Savagelf View Post
    no i just remember people mention that Yoshi P was concern about how pet jobs where at time very complex for new players luna

    my view if something is complex it should kept to point where a player can understand the job better plus hallbreaker hard mode has beastmaster there so it fite and it kind in wilds alittle.
    Well the problem wasn't player but rather the developers perceptions of players. SMN and SCH weren't hard to play at all but the pet usefulness in situation was hard because they were designed poorly. From the start Garuda egi was better because of contagion and range attacks kept her out of AoE. Titan was for solo and Ifrit egi just died a lot with no useful skills. They also feared of skill bloating that pets would add but then bloated all jobs skill in 3.0 and make all jobs more complex to play.
    (1)

  2. #22
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    With the disaster SE made of SMN I would just prefer BLU.
    (0)

  3. #23
    Player
    Nightcap's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    25
    Character
    Rameli Nelhah
    World
    Adamantoise
    Main Class
    Bard Lv 100
    What if they played like Yuna did in Dissidia? Only minus the fancy summon rings and just have the animal pop up in tandem with the directed weapon attack or in the moment of the attack together with said animal popping up as the attack animation? This way it remove the mobile pet system.

    (Or would that fall toward a BLU? Always wanted to learn that fish slap move from the Apkalus/Bloody Mary)
    (0)
    Last edited by Nightcap; 10-18-2016 at 03:41 PM.

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