Quote Originally Posted by Savagelf View Post
no i just remember people mention that Yoshi P was concern about how pet jobs where at time very complex for new players luna

my view if something is complex it should kept to point where a player can understand the job better plus hallbreaker hard mode has beastmaster there so it fite and it kind in wilds alittle.
Well the problem wasn't player but rather the developers perceptions of players. SMN and SCH weren't hard to play at all but the pet usefulness in situation was hard because they were designed poorly. From the start Garuda egi was better because of contagion and range attacks kept her out of AoE. Titan was for solo and Ifrit egi just died a lot with no useful skills. They also feared of skill bloating that pets would add but then bloated all jobs skill in 3.0 and make all jobs more complex to play.