I am wondering what people think about having a harder difficulty for Deep Dungeon with increased / different rewards.

For example: Going from floor 1-50 without the ability to save. So if you die, you need to start back at floor 1.

Personally, I find Deep Dungeon to be very easy with a group of four people.
However, this option should only be available with a fixed party (to avoid on-purpose wipes.)

I would like to see this option available for people who have cleared it at least once, in a future update.

In addition to getting more floors, I think it would give us a challenge to only save every 50 floors or, even no save at all.

This would give people who want a challenge some additional content, with probably only a small amount of work on the developer's part.

Thoughts?