Results 1 to 10 of 10

Hybrid View

  1. #1
    Player
    Join Date
    Sep 2013
    Posts
    305
    One thing that's an issue for me, because I don't like things spoiled, is that it unlocks abilities that I haven't unlocked on the actual job yet. I got a certain sense of enjoyment out of hitting a level, doing my quest and finding out what my new ability would be. Now, my hotbar is full of level 50+ skills and abilities and it just seems wrong to me that they're there. I did, however, enjoy playing jobs at lvl 60 when I'm only level 50, because it gave me a preview of what it's like. The downside to this, though, is there are players who aren't bothering to use their new abilities because everyone is rushing through the floors. They feel like they aren't afforded the time to learn them.
    (1)

  2. #2
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by JustPlainLucas View Post
    ...
    This is a legit point. I recently tried out ninja or this dungeon that was originally lvl 41 and running palace of the dead with all these awesome ninjutsu was reaaally overwhelming. Luckily I'm a pretty quick learner and had some practice with multitasking and monitoring cds with monk, though it was a real huge stepping stone to get past. I believe it would be easier if they had a training dummy inside the lobbies after 10 floors, as well as keep your levels from PotD (and only there, but they return to normal as soon as you leave the lobby completely) so you can test out your new abilities.

    Edit: Also, props to the machinists...I have no idea how you do it XD
    (2)

  3. #3
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by Kurogaea View Post
    snip
    That is a brilliant suggestion! And yeah, my first job on this character was NIN, so I can only imagine what you felt like when you started unlocking all those abilities. Everything is so condition oriented with NIN. Also, when I was doing this with BRD and BLM, I usually waited until we got on the gate to the next level to take a look at the new abilities. This way, I felt like I wasn't lagging behind because I was trying to learn.
    (2)