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  1. #1
    Player
    Nanaho's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    251
    Character
    Palamula Anamaleth
    World
    Faerie
    Main Class
    Lancer Lv 51

    Thumbs up FATEs again? Q to the Community, Why do YOU think they keep trying to revive this?

    Im genuinely curious how you folks think, I've been playing this game since 1.0, I love this game, despite it not having everything i want, But honestly, FATEs are the biggest mistake this game ever did in my opinion. And SEs insistance on strong arming it into everything they possibly can just blows my mind. The player base has over and over again asked SE to stop using this awful FATE system in stuff, yet they keep doing it. so why do you think that is? why do they keep reviving this other then the fact they dont want to see it die? Why not let it die? majority of the player base doesnt like this garbage system for anything but EXP

    Also, you dont need to tell me to just not do it, i've already decided that these ugly minions and weapons arent worth it to spam FATEs, so i don't need your input on what to do and not do (Just saving you some time)
    (11)
    Last edited by Nanaho; 07-23-2016 at 01:05 AM.

  2. #2
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    FATEs are cool.

    :^)
    (12)

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    I think they need to stop trying to revive FATEs by centering events / relics around them, and just re-work FATEs to be more enjoyable and provide more consistently useful rewards.

    In the rewards structure, for example, each fate could give Lore - level dependent. With, say, Azys La providing 20-30 Lore per completed fate. Alternatively, they could provide much more gil, and/or crafting mats.

    In terms of enjoy-ability, just like, look at every other game with basically the same concept. They've all done it in ways that i found fun. For some reason here they just aren't, and I can't figure out why.
    (14)

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Honestly, at least the Yo-Kai event seems to be doing something new with FATEs... The whole "Have the right minion out" thing is cute, if nothing else... I imagine they keep shoving stuff on FATEs because it's easy though... I wish they'd instead give us new, more challenging Levequests or something else instead...

    FATEs really are terrible though... I have no idea what they were thinking when they replaced Hamlet Defense with them... FATEs could have potentially been something like XIs Campaign, but I think there are just far too many FATEs and it's just an unorganized mess with zero impact on the world... If they want to keep FATEs going forward, I really wish they'd go for quality, rather than quantity... I almost like ones like the Highbridge saga of FATEs, but the vast majority of FATEs are just dull and completely forgettable, being "forced" to do them via various pieces of content doesn't improve my opinion of them...
    (8)
    Last edited by Nalien; 07-23-2016 at 01:21 AM.

  5. #5
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,774
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    It would be much better if FATEs actually had an impact on the world instead of being just a repeat of the same things over and over again with no real outcome. It would be better if they were rare events (like Odin or Behemoth spawns) and actually *changed* things.

    Examples:

    Quiquirn attack highbridge. FATE is unsuccessful. Quiquirn rule highbridge now. Won't let adventurers or merchants pass. We must amass a force (even with our grand company?) to get it back. Show the winning GC's banners on the bridge.

    The Prince of Pestillence has infected the Black Shroud with a mysterious disease. The Sylphs are becoming wilted like old leaves. Botanists and alchemists must work together to create a cure while the battle classes attack the Prince, but they need to be careful of not getting sick themselves.

    And so on...
    (20)

  6. #6
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Because it's easier and take less time to do than quest i think. Plus, why bother making quest considering a lot of players do not read them and treat them like FATEs ? ^^"
    (6)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  7. #7
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Stormfur View Post
    It would be much better if FATEs actually had an impact on the world instead of being just a repeat of the same things over and over again with no real outcome. It would be better if they were rare events (like Odin or Behemoth spawns) and actually *changed* things.

    Examples:

    Quiquirn attack highbridge. FATE is unsuccessful. Quiquirn rule highbridge now. Won't let adventurers or merchants pass. We must amass a force (even with our grand company?) to get it back. Show the winning GC's banners on the bridge.

    The Prince of Pestillence has infected the Black Shroud with a mysterious disease. The Sylphs are becoming wilted like old leaves. Botanists and alchemists must work together to create a cure while the battle classes attack the Prince, but they need to be careful of not getting sick themselves.

    And so on...
    This would require people to actually put effort into content and leave there DFing hubs. We can't have this!
    (3)

  8. #8
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    a better gil reward would be nice
    (0)

  9. #9
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    They're probably expecting an influx of new players and figured having the event tied to fates would make the open world seem more populated.

    I think this games population is good ( I don't have any hard numbers) but a since lot of us chill in the latest tome exchange area or housing districts, someone new to the game would think its kind of empty.
    (4)

  10. #10
    Player
    Chalbee's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    286
    Character
    Chalbeaux Maxime
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Stormfur View Post
    It would be much better if FATEs actually had an impact on the world (examples)
    This is a really good idea!

    Quote Originally Posted by bass9020 View Post
    This would require people to actually put effort into content and leave there DFing hubs. We can't have this!
    This is unfortunate, but you're probably right.
    (3)
    "Hello, I'm auditioning for the role of Ser Aymeric de Borel, and I'll be singing Electric Chapel by Lady Gaga"

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