Quote Originally Posted by Nestama View Post
Except they all, to some extent, made sense (for both games). Shantotto learned how to travel dimensions thanks to a spell she accidentally learned in FFXI, at the very beginning of 'A Shantotto Ascension.' Dragon Quest X was mostly a reference, using XIV races for a monster (for ze puff puff), leaving golems being the only thing from the DQ franchise. Iroha is a questionable one, as it's unclear on just when she leaves XI to enter XIV (and it makes less sense the more I think on it). Lightning is also a questionable one... was she thrown into Eorzea by Etro? Bhunivelze? or was it all a 'dream' to her? (the event takes place between XIII-2 and Lightning Returns, when she was crystallised).

What is the story with the Yokai? How'd something that isn't even from a SE game/franchise wind up in Eorzea (I don't plan on doing the event since it's just Atma farm 3.35. I've done enough of that already)?
Well that's kind of why immersion and, thus, RP does not have to always need straight up explanation. Did we need a specific explanation as to why the Golems were there with the DQ event? Nope. Does it really need to be an SE game or affiliated to them to be able to believe it's a thing? That's an exceptionally high level of bias that defies the concept of immersion within a games world, not the real world.

I haven't started the event yet, but it really doesn't matter with the use of an imagination (the very source that empowers immersion). Hell, I could just throw a reason right off the top of my head that would fit right in given lore history for these things, assuming one is not given. Unusually shaped spirits have begun pouring into Eorzea, so now someone that has been studying dimensional rifts (or maybe just super natural phenomenon) turns to you to find out why they've appeared. To start off immersion or RP, does it really need any more than that? If it does, that's not using your imagination, that's being told exactly what to think to believe.