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  1. #1
    Player
    Zetsumei_Tsunarashi's Avatar
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    Mar 2011
    Location
    Shadowlord Server
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    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100

    BeastmasterXIV - Repeating XI's mistakes

    All the recent discussion surrounding drg and wyvern pets has got me, and I'm sure a lot of you, reminiscing about the pet jobs in FFXI. A lot of interviews from Yoshi-P seem to suggest that the pet jobs in FFXIV won't be straying too far off from XI's design. While some of you may agree with this direction, having your own fond memories of your old pet class in XI, I'd like to respectfully disagree on the particular topic of beastmasters.

    FFXI veterans will recall that beastmaster was often noted for being the best job to play solo with. Players of the job were often regarded as being camp stealing introverts who scoffed at the idea of joining a party. Those that made it to 75BST usually garnered the respect of their peers for having accomplished such a feat without the aid of a party.

    As an avid fan of pet classes in MMOs, and having played a BST in FFXI, I can tell you that more often than not, soloing was in fact not a choice for BST, but a necessity. It is for this reason that I'm making my arguement against following XI's design for beastmaster in XIV.

    For those that may not be familiar with beastmasters in XI, I'll explain what I mean.

    The beastmaster job revolved around a single ability: Charm. This ability allowed the beastmaster to take control of monsters for a limited amount of time. After the time expired, the monster would return to its aggressive state and attack the master until either the master re-charmed the mob, or the mob was defeated.

    Charm was limited in several ways:

    1st) Charm was not guaranteed to charm the target monster, it could fail. If it failed, the monster would aggro you. The success rate of charm was determined by the difference between the mob level and the master's level. If the mob was a lot higher level than the master, you would most likely fail to charm it. If the mob was a lot lower you could charm it easily.

    2nd) The duration of charm was also effected by master vs. mob level. The higher the mob was compared to the master, the faster charm would wear off. So even if you succeeded in taming something higher level than you, you wouldn't be able to use it very long. Lower level mobs on the other hand remained under your control for quite awhile.

    On paper this seems to make sense, something that's higher level than me should be able to resist my charms right ? It sounds good, but let me tell you why it isn't.

    The woes of partying as a beastmaster:

    Let's remind ourselves why parties form in the first place: to take down things that are too powerful for any one player to take down on their own. This means you'll almost always be fighting something higher level than you while in a party, and this is where the problems begin for a beastmaster.

    Being a pet class means that your job was balanced knowing that you'd probably be using a pet most of the time. This means that without a pet, you're going to be considerably weaker than you should be. If the ability for a beastmaster to use a pet is entirely dependent on the level of the beastmaster vs. the mob, then a beastmaster will never be able to use a pet while in a party because the chance of charm succeeding against the higher level mobs that you're fighting is very slim. Even if you do tame it, you won't have control of it very long. To add insult to injury, when the charm wears off, your party now has an extra threat to contend with while you struggle to regain control of the mob. If you can't get it back, guess what, you just wiped your party.

    So not only will the beastmaster likely be gimped in the party by the fact that they can't use a pet, but if you try to use one, you end up being a threat to the party.

    This is the reason why beastmasters were soloists in FFXI. No one wanted them in their parties.

    Furthermore a beastmaster's pet was limited to the monsters he could find at his level. Often times this meant using a pet that was exactly the same as the ones you were getting exp from. So you had no choice over what type of pet you could use which greatly limited a beastmaster's ability to take advantage of mob weaknesses, which were a key part of the job. Your pet was dictated by the exp camp and the mobs that were available there. If you wanted to strategize, you either had to 1.) Use expensive jug pets (summoned by using an item) that were crafted only, or 2.) go way out of your way to tame a mob that could intimidate your exp mobs.

    In order to solve these issues, I think FFXIV should move away from this type of design for beastmaster. Instead I'd like to look to another beast taming class from another MMO for guidance:

    WoW's Hunter class.

    I hope you'll refrain from closing your minds at the mention of WoW, and think of how a similar system of beast taming could work in FFXIV.

    For those unfamiliar with Hunters I'll explain how it works.

    Like beastmasters, hunters also had a charm ability. It was also effected by the differences in levels between the mob and master. The higher the level of the mob, the less chance you had to charm it. (It was a spell with a long casting time, if the mob was a lot stronger than you, you would die before the spell was complete.) However, when a Hunter charms a monster, he controls it forever. The monster will remain at the Hunter's side until he releases it from service. While the Hunter has the monster in his service, he can not charm another one. However, unlike beastmasters, the hunter's pet could gain experience points and level up alongside the hunter. This allowed you to keep the same pet for as long as you desired. If your pet was killed in battle, the hunter can use an ability to revive it. The hunter could also summon and dismiss his tamed beast at will.

    This system of pet taming where the tamed beast stays with the master forever and levels up with the master, allows the master to tame any beast he wants, and then strengthen it so it remains powerful as the master levels up. This allows the beastmaster to be strategic in his pet selection and choose one that best suits his style of play. This will also make beastmasters unique from each other, in that each beastmaster will have a different pet. You might find beastmasters that like to do a lot of damage and choose a raptor for a pet, or you might find a beastmaster that likes to tank with their pets and choose a crab. You might find beastmasters that want to play a support role and choose a pet that can heal or use crowd control abilities. If the beastmaster decides he wants to change his role, he can simply release his tamed beast from service and tame a new one. Because there are various mob types at all levels, he can always find a pet that suits his role without having to re-level his pet from the beginning. And because the pet stays with you as long as you want, you're not limited by the mobs at your current location. This allows beastmaster to be a very versatile job that can both solo and party effectively.

    Anyways, I just wanted to open the discussion about beastmaster and make clear to the devs the flaws surrounding the FFXI style beastmaster. Let's not repeat the mistakes of the past and give the devs the feedback they need to make a pet class for the modern MMO.

    -cheers
    (24)
    Last edited by Zetsumei_Tsunarashi; 11-06-2011 at 12:09 AM.

  2. #2
    Player
    Aistaraina's Avatar
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    Mar 2011
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    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    tl:dr?

    /0123456789
    (0)

  3. #3
    Player
    Richard_BG's Avatar
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    Oct 2011
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    www.bluegarter.guildwork.com
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    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    TL;DR

    shut up beastmaster is/was awesome and will be in this.
    (5)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  4. #4
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Good ideas and sound theories. I agree that pet classes are a real challenge to balance.
    (4)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #5
    Player
    Kopuno's Avatar
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    Jul 2011
    Location
    Ul'dah
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    275
    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    Being as BST was one of my favorite Jobs from XI, and I did do the 75 levels of solo, I liked it so much, I leveled it again to 75 with my gf. I would be fine with BST from XI, and would be fine with Jug pets. Who needs to party when you have a party in one mob?
    (2)

  6. #6
    Player
    jones6's Avatar
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    Mar 2011
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    Character
    Strung Out
    World
    Balmung
    Main Class
    Weaver Lv 50
    Why would a beastmaster want to be in a party if they are in fact a party in themselves. Self + NPC Companion + Chocobo + Pet = light party.
    (1)

  7. #7
    Player
    Shneibel's Avatar
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    Mar 2011
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    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    and we will never see a "beast-master ever in a primal fight cos there are no mobs in there to charm, or the beast-master player/fan want to be wanabe ?

    The beastmaster job revolved around a single ability: Charm. This ability allowed the beastmaster to take control of monsters for a limited amount of time. After the time expired, the monster would return to its aggressive state and attack the master until either the master re-charmed the mob, or the mob was defeated.
    if the system is like this, dont QQ about why no one want to let you party in boss fight or pvp
    (1)
    Last edited by Shneibel; 11-05-2011 at 08:59 AM.

  8. 11-05-2011 09:12 AM

  9. #8
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
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    www.bluegarter.guildwork.com
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    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shneibel View Post
    and we will never see a "beast-master ever in a primal fight cos there are no mobs in there to charm, or the beast-master player/fan want to be wanabe ?



    if the system is like this, dont QQ about why no one want to let you party in boss fight or pvp
    doesn't necessarily mean your charmed pet can't zone into the instance with you. get out of tunnel vision.
    (1)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  10. #9
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    I personally would prefer a constant tame.. that never wears off.

    maybe that you have to level your pets.. dont know. but they should be able to recast the pet everywhere.. maybe you can just have of, lets say 5-7 beasts and if you want to have a new one. you have to change the one with the other.

    i would like if the beastmaster also is able to fight with the pet alongside the battle... so that he would get more useful in party's.


    i would never like a version like that was in FFXI. the job itself was the most unbalanced and sensless job in FFXI ever.

    Quote Originally Posted by Kopuno View Post
    I would be fine with BST from XI, and would be fine with Jug pets. Who needs to party when you have a party in one mob?
    well as a bst you send one mob of almost the same strength against the same mob type of almost the same strength too.. that took mostly really long time..

    i dont get the sens of kind of "battles" like this. and the beastmaster mostly standed behind and watched the whole "battle" i dont get the sense.

    never saw a taming class like this before.. i mean in Dark Age Of Camelot for example you had a barde or sorceress which almost had that kind of tame ... but you attacked also with your character itself.. not just "sending one mob against almost the same one". apart from that that this reeally took long time
    (1)
    Last edited by Tonkra; 11-05-2011 at 09:28 AM.

  11. #10
    Player
    jones6's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Strung Out
    World
    Balmung
    Main Class
    Weaver Lv 50
    Endgame content was not the same for bst as they would do other things such as solo nm's and other things. I certainly didn't want to be a bst, to be in a party, though all bst parties were very fun to me. I always had tons of gil as I got all drops. It was definitely a unique aspect I have never seen in any game since. It was difficult to master and most people I know that tried bst did not like it at all. Most people I know did like the WoW hunter, so maybe I am in the minority.
    (0)

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