Quote Originally Posted by Colorful View Post
Rendering hundreds of players on your screen can be very CPU intensive, and while the PS3's CPU was incredibly powerful back then it's started to show its age for quite some time now. I'd say they could limit the player count significantly and make much smaller maps, but really that's no different from frontlines. If they do cut of PS3 they'd also be cutting off low end PCs from doing such content without FPS drops, so it's a gamble.

With all the work it would take to develop a massive map it wouldn't be worth it, considering how much the FFXIV community seems to dislike PvP.
A true shame, given how awesome that looks. I just hope we can make steps to build up PvP interest over the next few expansions, to the point that, when the PS3 is a bygone memory, we might be able to see this.

Then again, that'd probably take equal change in the sheer playstyle of the game, not just in the pacing, but in what abilities, options, or passives are considered unnecessary here, while they'd still be engaging parts of MMOs. There are a lot of things that PvP brings out that barebone or purist abilities just can't replicate, anywhere from travel forms or viable stealth, to scouting abilities, climbing, fall damage reduction abilities, traps... take your pick. The sad thing is that those are also things that would go a long way in making the open world experience more fun. The complete lack of anything that wouldn't be utilized in an instance points out just how little more this game ever intended to be than a hub dungeon/raid-grinder. And its no surprise that design has lent itself only to technical but very flat PvP.

Would also like to know what point they eventually intend to make for GCs, other than inciting the brunt of Frontlines complaints.