Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 66
  1. #11
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Nayout View Post
    snip
    I never mentioned the GCD having anything to do with PS3, but rather it being PS3 limitations and the slow combat. Just one of the reasons why large scale PvP wouldn't be very fun in FFXIV. I still don't know why people are so interested in the dance studio... but they did recently get a transmogrification (glamour) log which we've been asking for quite some time. To be fair though, WoW's server structure and technical side of things are miles ahead. If FFXIV updated their launcher to be constantly running in the background for updates (optional of course), the ability to log in with the click of one button with a UI overhaul and live hotfixes I'd be ecstatic. I'd settle for a glamour log though.

    Maybe after FFXV is finished they'll actually think about spending money on such things, but I doubt it.
    (0)

  2. #12
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    it would be nice to have an idea as to what features are currently set in stone and what are still open to suggestions, it seems as if everything is always a considerable length of time away, or just long enough to try and make people forget about it.
    (0)
    Last edited by Kallera; 07-22-2016 at 10:40 PM.

  3. #13
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Iirc, MCH is the job that musketeer would have evolved into
    (0)

  4. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,795
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Colorful View Post
    Rendering hundreds of players on your screen can be very CPU intensive, and while the PS3's CPU was incredibly powerful back then it's started to show its age for quite some time now. I'd say they could limit the player count significantly and make much smaller maps, but really that's no different from frontlines. If they do cut of PS3 they'd also be cutting off low end PCs from doing such content without FPS drops, so it's a gamble.

    With all the work it would take to develop a massive map it wouldn't be worth it, considering how much the FFXIV community seems to dislike PvP.
    A true shame, given how awesome that looks. I just hope we can make steps to build up PvP interest over the next few expansions, to the point that, when the PS3 is a bygone memory, we might be able to see this.

    Then again, that'd probably take equal change in the sheer playstyle of the game, not just in the pacing, but in what abilities, options, or passives are considered unnecessary here, while they'd still be engaging parts of MMOs. There are a lot of things that PvP brings out that barebone or purist abilities just can't replicate, anywhere from travel forms or viable stealth, to scouting abilities, climbing, fall damage reduction abilities, traps... take your pick. The sad thing is that those are also things that would go a long way in making the open world experience more fun. The complete lack of anything that wouldn't be utilized in an instance points out just how little more this game ever intended to be than a hub dungeon/raid-grinder. And its no surprise that design has lent itself only to technical but very flat PvP.

    Would also like to know what point they eventually intend to make for GCs, other than inciting the brunt of Frontlines complaints.
    (2)

  5. #15
    Player
    Dorander's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    Quote Originally Posted by TAS View Post
    1.)What's the status of taking Companion Chocobos into dungeons?

    2.)What happened to the concept of Primals roaming the open world and Free Companies battling it out for the right to summon them for a one time instance before being released back into the world?
    -With the way the lore has develop around primals, I wonder if this is still even possible.

    3.)What happened to Muskateer? Did Machinist fill that role or is there still something else in mind for it? I don't think this was ever made clear and technically the Musketeer guild is still in the game.
    -(Remember when Yoshi was asked if there was any news about Muskateer way back when and he just straight up said "NO!" XD )

    4.)Will there still be more to airships and ferry travel?
    -I remember in 1.0 you could actually experience the ferry ride from Limsa to Ul'dah. When Airship Transportation first came into play it was cutscened but the Devs also said that in future updates you'd be able to experience the trip for a sense of immersion. That was the main reason why the whole Idea of FC airships got me excited.
    1: Scrapped. Especially now that we can undersize run low level dungeons.

    2: Scrapped. Lore wise, why would the FC's be summoning primals? They've really hammered home that they are bad for the planet. Which is why we as the Warrior of Light, kill them. I don't think we'd be summoning one just for the lols.

    3: Scrapped. There will never be anymore base classes, and musketeer would have been machinists base class. If anything, that musketeer guild has been re-purposed into the yellow jackets head quarters in the lore.

    4: Doubtful. The closest thing to that we have is the ferry you can take from Limsa to Vesper Bay. In general, players want their transportation instant. I know myself, and a few others who have long since turned off the transportation cutscenes. That is if we even bother using the airships or ferries and don't directly teleport to the closest destination.

    Or it could be developed to be a specific 'dungeon' that just so happens to be on an airship/boat. It'll probably play out like a standard 4 man or so, which might be an interesting gimmick for a dungeon.
    (2)
    Last edited by Dorander; 07-23-2016 at 02:15 AM.

  6. #16
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    189
    Character
    Darius Cole
    World
    Brynhildr
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kallera View Post
    it would be nice to have an idea as to what features are currently set in stone and what are still open to suggestions, it seems as if everything is always a considerable length of time away, or just long enough to try and make people forget about it.
    Yoshi P: That was my plan all along! Muwhahahaha!
    /rubs hands together maniacally

    In all seriousness it would be nice to get another table or even A Letter from the Producer (remember those! XD ) just to show: this is what we're working on, this is what we're still planning on doing, and because of this direction we took we decided against this.

    As far as we know some of this is still being developed, but after three years of Lore development, content development, gameplay development and other changes, what actually is in development is left up to interpretation. And we all know how dangerous it is when the FF community does that.
    (0)
    Last edited by TAS; 07-23-2016 at 03:04 AM.

  7. #17
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Dorander View Post
    1: Scrapped. Especially now that we can undersize run low level dungeons..
    In regards to summoning your Choco companion in dungeons... don't be so quick to rule it out without proof.

    http://www.dualshockers.com/2016/04/...tent-revealed/

    One particular line - "The code for the chocobo buddy is very complex and it’s taking a lot of time to allow players to summon chocobos in dungeons and while in the duty finder. Yet, the team is trying."

    There is still hope for those of us that so desperately want this ^_^
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  8. #18
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by KitingGenbu View Post
    Summoner pet glamour supposedly coming 'soon' (how people are satisfied with the excuse that more summons can't be created is beyond me)
    I don't have much to contribute to the thread as a whole, but as an aside: The reason so many of us are satisfied with that is that we understand that balancing and designing pets is hard work. When you add a pet to Summoner, you add yet another tool, or in the case of Titan-egi and Garuda-egi tools to the Summoner's kit. Summoner is already very powerful in terms of what it can do. The job has a potent targeted buff (Eye for an Eye), one of the most powerful debuffs in the game (Supervirus), is the only damage dealer that can raise, a nigh-passive 5% AoE slow, the strongest bind in the game, and a Heavy that also cuts any incoming healing. Now when we add on pets, we get access to two that can stun, an AoE version of flame spikes, a knock back, a limited off-tank, and the ability to extend their own DoT effects. To add in another pet means to add something in that Garuda-Egi, Titan-Egi, and Ifrit-Egi don't already do or their master doesn't already do, and there isn't a lot of precedence for what we as players can have for them to add a new tool to Summoner that wouldn't break Black Mage's back.
    (1)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  9. #19
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MiniPrinny View Post
    I don't have much to contribute to the thread as a whole, but as an aside: The reason so many of us are satisfied with that is that we understand that balancing and designing pets is hard work. When you add a pet to Summoner, you add yet another tool, or in the case of Titan-egi and Garuda-egi tools to the Summoner's kit. Summoner is already very powerful in terms of what it can do. The job has a potent targeted buff (Eye for an Eye), one of the most powerful debuffs in the game (Supervirus), is the only damage dealer that can raise, a nigh-passive 5% AoE slow, the strongest bind in the game, and a Heavy that also cuts any incoming healing. Now when we add on pets, we get access to two that can stun, an AoE version of flame spikes, a knock back, a limited off-tank, and the ability to extend their own DoT effects. To add in another pet means to add something in that Garuda-Egi, Titan-Egi, and Ifrit-Egi don't already do or their master doesn't already do, and there isn't a lot of precedence for what we as players can have for them to add a new tool to Summoner that wouldn't break Black Mage's back.
    All of this should have been egi abilities that we utilized when needed and switching between egis when needed. We as the summoners shouldn't have this power but fuse it with the egis.
    (2)

  10. #20
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    I want my egi glamours.
    (2)

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast