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  1. #1
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    189
    Character
    Darius Cole
    World
    Brynhildr
    Main Class
    Samurai Lv 90

    So What IS still in Development?

    Remember how prior to A Realm Reborn the Devs would have a listing of what was currently in development, what they were planning to work on in the future, and how they'd gave a rough scope as to implementation and the patch associated with it.

    Now that it's been almost three years since re-launch, we've seen stuff come to fruition and we've seen seeds planted that could definitely grow into something really great with further development. There are also some things that were initially planned that have been up in the air the past couple years which begs the following questions... What is still currently being developed? Which things that were initially planned can we still look forward to? And what's been scrapped all together?

    -Just to name a few I had-
    1.)What's the status of taking Companion Chocobos into dungeons?

    2.)What happened to the concept of Primals roaming the open world and Free Companies battling it out for the right to summon them for a one time instance before being released back into the world?
    -With the way the lore has develop around primals, I wonder if this is still even possible.

    3.)What happened to Muskateer? Did Machinist fill that role or is there still something else in mind for it? I don't think this was ever made clear and technically the Musketeer guild is still in the game.
    -(Remember when Yoshi was asked if there was any news about Muskateer way back when and he just straight up said "NO!" XD )

    4.)Will there still be more to airships and ferry travel?
    -I remember in 1.0 you could actually experience the ferry ride from Limsa to Ul'dah. When Airship Transportation first came into play it was cutscened but the Devs also said that in future updates you'd be able to experience the trip for a sense of immersion. That was the main reason why the whole Idea of FC airships got me excited.

    Some of these questions, not just the ones I've listed, have come up in Live Letters or interviews but we usually end up getting the same answers:

    *We're still looking into it. Please be patient a bit longer.
    *It would be too difficult to develop at this time.
    *We're working on a way to add it so it will make sense form a lore perspective
    * - insert generic/vague response here-

    I appreciate the work the Devs have put into the game, and come Fan Fest we're going to get a plethora of new info, but during dry periods where you're just waiting for content, it's nice to know what's still being developed, what progress has been made on planned content and what's to come.

    Thoughts? What Content have you still been lookin forward to that SE has been tight lipped about over the years?
    (15)
    Last edited by TAS; 07-22-2016 at 08:28 PM.

  2. #2
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Well, what happened with this? When did we get real PVP Frontlines like this:

    (30)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  3. #3
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Caitlyn View Post
    Well, what happened with this? When did we get real PVP Frontlines like this:

    PS3 limitations.

    In all seriousness, it probably is PS3 limitations among the rather slow combat of FFXIV. Even with Guild Wars 2 being quite a bit faster combat wise, with the ability to self sustain large scale World vs World PvP is still very clunky, fun, but clunky.
    (3)

  4. #4
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by Colorful View Post
    PS3 limitations.

    In all seriousness, it probably is PS3 limitations among the rather slow combat of FFXIV.
    Seriously? PlayStation 2 limited FFXI's possibilities back then in 2002/2003. PlayStation 3 did it again with FFXIV? D:
    (1)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  5. #5
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Caitlyn View Post
    Seriously? PlayStation 2 limited FFXI's possibilities back then in 2002/2003. PlayStation 3 did it again with FFXIV? D:
    Rendering hundreds of players on your screen can be very CPU intensive, and while the PS3's CPU was incredibly powerful back then it's started to show its age for quite some time now. I'd say they could limit the player count significantly and make much smaller maps, but really that's no different from frontlines. If they do cut of PS3 they'd also be cutting off low end PCs from doing such content without FPS drops, so it's a gamble.

    With all the work it would take to develop a massive map it wouldn't be worth it, considering how much the FFXIV community seems to dislike PvP.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,795
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Colorful View Post
    Rendering hundreds of players on your screen can be very CPU intensive, and while the PS3's CPU was incredibly powerful back then it's started to show its age for quite some time now. I'd say they could limit the player count significantly and make much smaller maps, but really that's no different from frontlines. If they do cut of PS3 they'd also be cutting off low end PCs from doing such content without FPS drops, so it's a gamble.

    With all the work it would take to develop a massive map it wouldn't be worth it, considering how much the FFXIV community seems to dislike PvP.
    A true shame, given how awesome that looks. I just hope we can make steps to build up PvP interest over the next few expansions, to the point that, when the PS3 is a bygone memory, we might be able to see this.

    Then again, that'd probably take equal change in the sheer playstyle of the game, not just in the pacing, but in what abilities, options, or passives are considered unnecessary here, while they'd still be engaging parts of MMOs. There are a lot of things that PvP brings out that barebone or purist abilities just can't replicate, anywhere from travel forms or viable stealth, to scouting abilities, climbing, fall damage reduction abilities, traps... take your pick. The sad thing is that those are also things that would go a long way in making the open world experience more fun. The complete lack of anything that wouldn't be utilized in an instance points out just how little more this game ever intended to be than a hub dungeon/raid-grinder. And its no surprise that design has lent itself only to technical but very flat PvP.

    Would also like to know what point they eventually intend to make for GCs, other than inciting the brunt of Frontlines complaints.
    (2)

  7. #7
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    189
    Character
    Darius Cole
    World
    Brynhildr
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Caitlyn View Post
    Seriously? PlayStation 2 limited FFXI's possibilities back then in 2002/2003. PlayStation 3 did it again with FFXIV? D:
    I remember this was discussed by Yoshi. Here's the interview:

    https://www.reddit.com/r/ffxiv/comme...p_features_of/
    (1)

  8. #8
    Player
    Nazrus's Avatar
    Join Date
    Feb 2014
    Posts
    18
    Character
    Namus Levendon
    World
    Cerberus
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Caitlyn View Post
    Seriously? PlayStation 2 limited FFXI's possibilities back then in 2002/2003. PlayStation 3 did it again with FFXIV? D:
    Final Fantasy XI was originally developed for Playstation 2 and then ported to PC after release.
    (0)

  9. #9
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nazrus View Post
    Final Fantasy XI was originally developed for Playstation 2 and then ported to PC after release.
    FFXI was developed on PC then ported to PS2. It was released in Japan on PS2 first. A lot of decisions in FFXI was made with PS2's HDD/graphic limitations in mind. Which in turn made for a ton of repeated assets like mobs, NPC's, gear.

    I'm glad the PS2/360 versions were dropped. Now they can do some much needed quality of life improvements to the game.

    ~~~~~~~~~~~~~~~~~~~~~~~~

    3. Musketeer was a planned class to be released along with Arcanist(which was a completely different thing from the ACN we got in 2.0) in 1.0. Time constraints prevented that from happening. Yoshi-P never specifically said they were bringing Musketeer back. They had interest, but never officially said it was coming.

    I'm glad SE decided to go with MCH. It is definitely a lot more interesting as a job and lore wise than Musketeer, which are basically or was the patrol of Limsa Lominsa. Something like MCH has been requested by people dating back to the FFXI days. Mustadio from Final Fantasy Tactics is a popular character and players wanted something like him, and that is what we got.

    Basically, MCH is awesome and one of SE's better choices. MCH master race!
    (1)

  10. #10
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by Colorful View Post
    PS3 limitations.
    The GCD has nothing to do with PS3

    This kind of things always happen in Guild Wars 2 had ideas for some things that ended up being thrown away, same with Wow (thing as dance academy had to leave in Cataclysm)
    (2)

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