Just something that came to mind. Would it be possible to have weather elements actually inflict damage to you?

Say one of the new areas has thunderstorms, and severe thunderstorms. What if only during severe thunderstorms you have a small chance to be struck by lightning out in the open and stunned for a few seconds? You could place some lightning rods for players to use as a "safe zone". Braver adventurers could brave the storm or wait it out.

What if one of the areas has an active volcano, and once in a while there will be an earthquake and the volcano erupts spitting random chunks of magma that you need to avoid or find shelter.

How about when the wind in one area gets so hectic that it has a chance to blow you in specific directions or adds a weight effect on your character until the weather subsides, find a "safe spot" or leave?

Hullbreaker Isle and Palace of the Dead has traps in it, they were minor nuisances, but you could expand on that and put random encounters with the local wildlife or status afflictions.

Reason I'm suggesting these is that the world could feel more alive than it already is. Gives and added sense of suspense. The survivor's glamour set sort of inspired me to come up with this idea. Would it be feasible?