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  1. #1
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70

    [REQUEST] New Fight Able companions

    Like the title says. At the moment we have a chocobo that can join us into battle. Just for doing fates or kill random mobs around the world or even against Hunts. I would love to see other companions doing the same thing like maybe Griffin? Or Odin's Horse or maybe behemot?

    Just an idea and a bit variety
    (1)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    We are getting GC companions in 3.4, not many details have come out, but tune into the next live letter and we will very likely get more info.
    (1)

  3. #3
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Still waiting on that Magitek Armor companion that Yoshi-P has been teasing subtly for almost three years now. XD
    (0)

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'd like;

    1) XIIs Gambit System adapted for Companions, because my Chocobo is very very dumb...

    2) XIs Trusts system, that lets you summon various NPCs as compansions...

    The Trusts style companions could give some love to things like the old Class/Job quest NPCs who've kinda been forgotten. They'd be fairly static in their appearance/skill set, while the current Chocobo Companion would be more customizable. I think that strikes a fairly nice balance...
    (6)

  5. #5
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nalien View Post
    The Trusts style companions could give some love to things like the old Class/Job quest NPCs who've kinda been forgotten.
    Who could possibly forget HAMON HOLYFIST!!!!
    (2)

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nalien View Post
    2) XIs Trusts system, that lets you summon various NPCs as compansions...
    Only if we can have a skeleton named Haurchefant
    (4)

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by HakuroDK View Post
    Who could possibly forget HAMON HOLYFIST!!!!
    Exactly why I want to lug him around as a Companion, could even adapt Biggs/Wedge/Cid into a Companion version of the Magitek Armor.

    As for the OPs suggestion, I'd prefer if they save the more beast-themed companions/mounts for a fully fleshed out Beast Master Job, though one wonders how possible that would be in XIV...
    (0)
    Last edited by Nalien; 07-21-2016 at 11:26 PM.

  8. #8
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Companions shouldn't be unique characters. I don't want to see two cids running around for example. Breaks immersion, cheapens the game and completely unnecessary. Just give us nobody recruits to train like adventuring fellows, can even use the guilds to facilitate this.
    (4)

  9. #9
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,266
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    I've said it before and I'll continue to say it every time this thread idea pops up... and that is, I want FFXIV 1.0's Path Companions to come back! I miss my flirtatious, sophisticated, sultry bisexual Moonkeeper kittygirl GLA:






    Chocobo companions are all well and good in ARR, but I loved how the Path Companions in 1.0 actually had personality and more so, actually showed up in story cutscenes and basically served as the player's 'voice' in cutscenes (as shown). Hence, the Path Companions are one of the few things from 1.0 that was scrapped that I miss and want back. Please Yoshi! Bring them back!
    (13)

  10. #10
    Player
    Nici's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    283
    Character
    Sarai Vanlaere
    World
    Cactuar
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Enkidoh View Post
    Chocobo companions are all well and good in ARR, but I loved how the Path Companions in 1.0 actually had personality and more so, actually showed up in story cutscenes and basically served as the player's 'voice' in cutscenes (as shown). Hence, the Path Companions are one of the few things from 1.0 that was scrapped that I miss and want back. Please Yoshi! Bring them back!
    ^This....I was really looking forward to this in ARR...and then my sad face materialized when I heard they would replace it with a chocobo companion, yes chocobos are well and good but...i want something more from my companion.

    Enkidoh pretty much said it...I loved the way they had their own "personality and story", I don't doubt alot of people would love a feature like this added...the dev team could easily adapt the retainer character creator to a path companion character creator and they could even expand on it , I do hope Yoshi and the FFXIV dev team gives it a second consideration of adding Path Companions back into the game in a future update or expansion.
    (7)
    Quote Originally Posted by odie View Post
    I can't imagine anyone complaining more than the English forums.

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