So I was thinking about the maat fight in XI while thinking about jobs in XIV. The AF gear is what made me make the connection, and then I had a nifty idea that would be really fun to impliment.
What about a dungeon(s) that had a restriction that the entering party consisted of exactly one of each job. As a second restriction, each player would be restricted to only using their job-specific armor and job-specific weapon (if we are getting a JSE weapon that is). No materia, no accessories; just your job, skills, and equipment SE had provided to you in respect to your job.
These could be BCNM-like fights with leve-like difficulty settings from 1 star to 5 star and each of these challenges would have tiny pieces that would favor each class. For example, a boss that under a specific buff takes damage from ranged attack or magic damage only. A scenario with multiple weak monster adds, something a MRD would excell at defeating. Etc.
Optional:
At the end of the dungeon, the game would return a score on the performance of each participant in relationship to the difficulty and how well they completed the hidden job-specific challenges. These scores would then be averaged together (higher weight being applied to harder difficulties) and could be displayed in-game or on the lodestone in a ranking/achievement system. It should also be noted that while bonus points would be awarded for victory the biggest emphasis would be on the individual players skill. Victory comes with teamwork but the intention is to grade the individual, not the team.
Alot of the current endgame content has seen the emergence of certain classes being favored over others and with special content like this that could not happen. It would create a dungeon that favors every class and would test their skills playing that job.
The only hang-up I'm having with the idea is the scoring system is intended to establish a way to distinguish for example the people who love and embrace WHM and are amazing healers from those who have never done it before. The problem is it would bring about elitism based on a certain players score. It's probably an evil thats tied to any kind of performance index but I'd be interested in hearing any ideas to minimize the negative impact of the score. In actuality it could be dropped all together as the focal point is the every-job content.