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  1. #1
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,825
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100

    Make Anima interesting again!

    *delete thread found one that covers it all.
    (3)
    Last edited by Masekase_Hurricane; 07-26-2016 at 04:32 PM.

  2. #2
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    I want to assume the next step won't be as grindy and might involve dungeons of other bits of old forgotten content. Start from Great Gubal Library through all the 60 dungeons. Then 3.5 might involve running through the HW 24 man raids for a new item.

    Though I'd be fine with light grinding. Or, and me and a friend were talking, one of the next steps might involve those hard fates in the early levels that no one does anymore like the giant crab in Costa, and the giant plant thing in the East Shroud. They're good EXP for people who level but they require lots of manpower to down.
    (0)

  3. #3
    Player
    Valaska's Avatar
    Join Date
    Sep 2015
    Posts
    72
    Character
    Valaska Svendsen
    World
    Lamia
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Masekase_Hurricane View Post
    So now we have the Deep dungeon weapon which is definitely the weapon for the casual player in the game.

    Once again, can I ask you now to make the Anima more difficult by using actual fights and interesting quests instead of just the grinding of items.
    We need to build an anima wall.
    (0)