Quote Originally Posted by Stormfur View Post
- A sahagin that can breathe underwater - transform, dive, flip a switch or something, room area drains and we can progress.
- An amaljaa that can light magical torches to help light the way in a dark room.
- A sylph that can do whatever sylphs do because I hate the little buggers and never leveled their quests.
- A kobold that can fix a broken switch or otherwise use some mechanical ingenuity to disarm a trap or something.

Quests that aren't so hard that you can't pass them but still fun in how you can use the features.
If you are looking at elemental specific puzzles, the cloister of trials are a good inspiration for this (as much as i hated them). Each temple was aspected to it's aeon and it's puzzles reflected that (i.e sylphs are good for electric puzzles, and kobolds would definitely utilize bombs and explosives)