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  1. #91
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ryaz View Post
    There's upgrades actually go towards getting your 235 weapon. You need 30 in each in order to get it. So, it does have an effect outside of the dungeon.
    But the effect of the ilevel 230 weapon is very small, because the are no "must have" with no alternatives

    Quote Originally Posted by Teraluna View Post
    I never said they got the idea - it's that this mechanism is here at all. I couldn't care less what it's based on, it's complete drivel.
    It's not fun, it's an extremely poor mechanism for blatantly slowing progress for some and not others. How can this be good for people who find themselves having to run it over and over and getting very little?
    Does it motivate them? No
    And still players buy rogue like dungeon crawler games, so not "free 2 play"
    example: https://www.youtube.com/watch?v=8vrFsWkqk8s 40 Eur

    That's the bottom line of rng - and why it needs removing from PotD.
    Next fix the lv50 boss give you guranteed upgrades.
    (1)
    Last edited by Felis; 07-24-2016 at 01:35 AM.

  2. #92
    Player
    Kerii's Avatar
    Join Date
    Aug 2013
    Posts
    362
    Character
    Rune Venil
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ryaz View Post
    There's upgrades actually go towards getting your 235 weapon. You need 30 in each in order to get it. So, it does have an effect outside of the dungeon.
    That's cute and all, but off patch upgrades are only relevant for the remainder of the patch. ;D This "effect" will be moot on the first day of the next patch.
    (0)

  3. #93
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    The ability to apply the glow effect to any weapon you have. Would make the boring runs worth it. Instead of giving us a re-skin of a lvl 90 weapon.

    Make the dungeons have puzzles like platform jumping, physical traps that have a pattern to them. Like spikes shooting from the ground or a moving laser wall that moves back and forward. A giant rock rolling around the map that can squish players would make things intresting.

    I hope they don't make floors 51-200 the same thing as 1-50 and the only difference it that the adds hit harder.

    it seems like they didn't try with this dungeon thing. Saying that its suppose to be easy doesn't excuse the fact that they didn't add anything fun. like traps or puzzles to the floors. They got lazy and just put markers on the floor for the traps and a butt load of adds. We'd rather not waste money on anything creative and just use what we have to make money off of you while you farm the same 50 floors 16 times for that mount and 2 minions.
    (1)

  4. #94
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Stormfur View Post
    - A sahagin that can breathe underwater - transform, dive, flip a switch or something, room area drains and we can progress.
    - An amaljaa that can light magical torches to help light the way in a dark room.
    - A sylph that can do whatever sylphs do because I hate the little buggers and never leveled their quests.
    - A kobold that can fix a broken switch or otherwise use some mechanical ingenuity to disarm a trap or something.

    Quests that aren't so hard that you can't pass them but still fun in how you can use the features.
    If you are looking at elemental specific puzzles, the cloister of trials are a good inspiration for this (as much as i hated them). Each temple was aspected to it's aeon and it's puzzles reflected that (i.e sylphs are good for electric puzzles, and kobolds would definitely utilize bombs and explosives)
    (0)

  5. #95
    Player
    Kerii's Avatar
    Join Date
    Aug 2013
    Posts
    362
    Character
    Rune Venil
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LalafellDown View Post
    We'd rather not waste money on anything creative and just use what we have to make money off of you while you farm the same 50 floors 16 times for that mount and 2 minions.
    But farming the same dungeons every day for more than a month for currency gear, the same raid every few days for months for gear, or farming the same trials hundreds of times for mounts isn't a huge time wasting grind? Even if the feature is lackluster (which I give people that), it's still just a dungeon + type of thing.
    (0)

  6. #96
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Felis View Post
    But the effect of the ilevel 230 weapon is very small, because the are no "must have" with no alternatives

    And still players buy rogue like dungeon crawler games, so not "free 2 play"
    example: https://www.youtube.com/watch?v=8vrFsWkqk8s 40 Eur


    Next fix the lv50 boss give you guranteed upgrades.
    If you are successful get a guaranteed reward. If you are not, then no reward.
    What's the problem with that?
    Oh I know, it wouldn't artificially hamper player's time and effort as a cover for shallow and poorly presented content.
    (0)

  7. #97
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by Luxpheras View Post
    We're continuing to gather your feedback and pass it along to the team so please continue exploring the depths of this dungeon, and share any additional feedback you may have.
    You really don't need to improve the rate for lower floors. People upgrade pretty quickly on those. The upper floors need to be adjusted, or AT LEAST allow one silver chest every floor. I did a run where we got one silver chest for the set. I love the guaranteed upgrading on the last boss, but I think you should also give a possibly for upgrading after the defeat of each boss, like you do with minion drops.
    (0)

  8. #98
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    (1)

  9. #99
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kerii View Post
    But farming the same dungeons every day for more than a month for currency gear, the same raid every few days for months for gear, or farming the same trials hundreds of times for mounts isn't a huge time wasting grind? Even if the feature is lackluster (which I give people that), it's still just a dungeon + type of thing.
    Saying "because its the norm" dosent excuse the fact that it has to be that way. Just one, add just one puzzle to a room and it makes a difference (Some MMO's have 2 puzzles/machanics per dungeon). When I play a MMO I want to say "I cant wait to run these dungeons" and not "I have to run these dungeons".

    heck add the chain pulling that Halatali NM/HM had or the the Spike ball that drops from the ceiling. Why no use the spikes from Qarn HM?
    (1)

  10. #100
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LalafellDown View Post
    heck add the chain pulling that Halatali NM/HM had or the the Spike ball that drops from the ceiling. Why no use the spikes from Qarn HM?
    I like things like this, especially the block enemy from Qarn NM, though there are issues with hit detection on those imo, also the vines from Amdapor HM that act like the chains from Halatali.
    (0)

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