Quote Originally Posted by Kerii View Post
What? This is a dungeon type based on rougelike games. The "upgrades" only matter inside of this dungeon, and are randomized to encourage players to replay the same levels more than once. Sure it's used in FTP models, but you're way off base if you think that's where they got the idea.
I never said they got the idea - it's that this mechanism is here at all. I couldn't care less what it's based on, it's complete drivel.
It's not fun, it's an extremely poor mechanism for blatantly slowing progress for some and not others. How can this be good for people who find themselves having to run it over and over and getting very little?
Does it motivate them? No
It does the complete opposite.
That's the bottom line of rng - and why it needs removing from PotD.