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  1. #1
    Player
    Kerii's Avatar
    Join Date
    Aug 2013
    Posts
    362
    Character
    Rune Venil
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Teraluna View Post
    The flavour of the month with the development team - rng. A mechanic typical in Asian mmo's as a substitute for actual calculated abilities and rewards.
    Never viewed this game as moving in that direction, yet here we are.

    "You not get upgrade - unlucky!" "Me got upgrade, me lucky!" - typical ftp eastern import scenario
    What? This is a dungeon type based on rougelike games. The "upgrades" only matter inside of this dungeon, and are randomized to encourage players to replay the same levels more than once. Sure it's used in FTP models, but you're way off base if you think that's where they got the idea.
    (3)

  2. #2
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kerii View Post
    What? This is a dungeon type based on rougelike games. The "upgrades" only matter inside of this dungeon, and are randomized to encourage players to replay the same levels more than once. Sure it's used in FTP models, but you're way off base if you think that's where they got the idea.
    There's upgrades actually go towards getting your 235 weapon. You need 30 in each in order to get it. So, it does have an effect outside of the dungeon.
    (0)

  3. #3
    Player
    Kerii's Avatar
    Join Date
    Aug 2013
    Posts
    362
    Character
    Rune Venil
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ryaz View Post
    There's upgrades actually go towards getting your 235 weapon. You need 30 in each in order to get it. So, it does have an effect outside of the dungeon.
    That's cute and all, but off patch upgrades are only relevant for the remainder of the patch. ;D This "effect" will be moot on the first day of the next patch.
    (0)

  4. #4
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kerii View Post
    What? This is a dungeon type based on rougelike games. The "upgrades" only matter inside of this dungeon, and are randomized to encourage players to replay the same levels more than once. Sure it's used in FTP models, but you're way off base if you think that's where they got the idea.
    I never said they got the idea - it's that this mechanism is here at all. I couldn't care less what it's based on, it's complete drivel.
    It's not fun, it's an extremely poor mechanism for blatantly slowing progress for some and not others. How can this be good for people who find themselves having to run it over and over and getting very little?
    Does it motivate them? No
    It does the complete opposite.
    That's the bottom line of rng - and why it needs removing from PotD.
    (0)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ryaz View Post
    There's upgrades actually go towards getting your 235 weapon. You need 30 in each in order to get it. So, it does have an effect outside of the dungeon.
    But the effect of the ilevel 230 weapon is very small, because the are no "must have" with no alternatives

    Quote Originally Posted by Teraluna View Post
    I never said they got the idea - it's that this mechanism is here at all. I couldn't care less what it's based on, it's complete drivel.
    It's not fun, it's an extremely poor mechanism for blatantly slowing progress for some and not others. How can this be good for people who find themselves having to run it over and over and getting very little?
    Does it motivate them? No
    And still players buy rogue like dungeon crawler games, so not "free 2 play"
    example: https://www.youtube.com/watch?v=8vrFsWkqk8s 40 Eur

    That's the bottom line of rng - and why it needs removing from PotD.
    Next fix the lv50 boss give you guranteed upgrades.
    (1)
    Last edited by Felis; 07-24-2016 at 01:35 AM.

  6. #6
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Felis View Post
    But the effect of the ilevel 230 weapon is very small, because the are no "must have" with no alternatives

    And still players buy rogue like dungeon crawler games, so not "free 2 play"
    example: https://www.youtube.com/watch?v=8vrFsWkqk8s 40 Eur


    Next fix the lv50 boss give you guranteed upgrades.
    If you are successful get a guaranteed reward. If you are not, then no reward.
    What's the problem with that?
    Oh I know, it wouldn't artificially hamper player's time and effort as a cover for shallow and poorly presented content.
    (0)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Teraluna View Post
    If you are successful get a guaranteed reward. If you are not, then no reward.
    What's the problem with that?
    Oh I know, it wouldn't artificially hamper player's time and effort as a cover for shallow and poorly presented content.
    But that will already come (guranteed upgrade if defeated floor 50 boss)

    Quote Originally Posted by Caitlyn View Post
    Increase time limit from 60 to 90 (or more)
    and reduce the respawn rate to balance out the exp/time again

    Really, 30 extra minutes would be too much and would kill the challenge in solo mode. 5 or 10 extra minutes will be enough.
    (1)
    Last edited by Felis; 07-25-2016 at 09:12 PM.

  8. #8
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Felis View Post
    But that will already come (guranteed upgrade if defeated floor 50 boss)


    and reduce the respawn rate to balance out the exp/time again

    Really, 30 extra minutes would be too much and would kill the challenge in solo mode. 5 or 10 extra minutes will be enough.
    Although a step in the right direction, I don't think a +1 at the boss will completely solve what's happening. People are leaving/wiping when they see other players getting +3 or more from the run.
    Was in a group earlier today when the tank & a dps quit at the end of lvl 49, and they'd both got more from the run than my +1.
    Still did it with the two of us, but it shows that if the possibility is there for greater rng reward, some people will target that with little or no consideration to other group members.
    (0)
    Last edited by Teraluna; 07-25-2016 at 11:27 PM.