• An extra save slot or two. I'm the kinda guy that doesn't like to stick with one class for very long and I'm sure I'm not the only one like that. The problem with that is in order for me to experiment, I'd have to eliminate all my progress on one slot in order to do so, especially if it was on my premade (I'd feel like a douchebag if I just up and erased all that work we did, even if they'd be cool with it, or ran with their own premades on the side). I wouldn't want 20 slots or anything, but just enough for some room to work with.

• More time, like from 60 minutes to 90 minutes. In nearly all my floor 11-20 runs we had about 30 minutes left and my 21-30 run we just barely beat out the timer. I can only imagine how long the harder ones would take, especially in a matched group. I can't even see me doing them solo in that amount of time.

• The ability to craft items useful for Deep Dungeon, or abilities that are modified while in deep dungeon. Something like untradeable reusable pomanders that have _5__ minute cooldowns that can be used in there. Or maybe alter an ability like Foresight to allow you to detect traps for its duration, but its cooldown is increased to 5 minutes, stuff like that.