-Enviromental Interaction - Set up traps, activate doors, secret passages, shortcuts, use enviroment as a weapon.

-Job exclusive mechanics - Diferent jobs to have diferent ways to approach certain floors (A big fissure only a DRG can jump so he can pull down a lever and lower a bridge. Locked doors only NINs can open. Weaponry only MCH/BRD can use... All for extras/shortcuts).

-Less trash, more mechanics - Instead of endless pulls of trash enemies, add more mechanical intensive enemies, modify this depending on the number of players on the save file so it doesn`t become impossible for solo players.

-Diferent floors:
Laberynth Floor (what we have).
Passage Floor (straight line like steps of faith with enemies along it and enviromental mechanics to fullfil).
Dark Floor (No map, all black, only enemies are colored).
Time Attack Floor (Any of the above but with a timer, finish the floor within the time for extra rewards or a particular buff for the next level).
Mining/Harvesting Floors (extremely rare floors where players are allowed to gather rare resources, make it so no need for job changing, just add heavily defended one click nodes).
Hunting Floor (Timer and kill goal, fulfill it to get extra rewards at the end of the floor of a particular buff for the next level).