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  1. #1
    Player
    Pheryx's Avatar
    Join Date
    Aug 2015
    Posts
    172
    Character
    Pheryx Ramal
    World
    Excalibur
    Main Class
    Ninja Lv 80
    Wow, it's like they want it to last more than a day so people don't get things instantly and quit. What a concept!
    (2)

  2. #2
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Pheryx View Post
    Wow, it's like they want it to last more than a day so people don't get things instantly and quit. What a concept!
    No, instead people will get frustrated and quit. You can give something longevity in other ways than by RNG. Like making it fun and not just people button mashing mobs.

    The dungeon is just poorly implemented in its current form.
    (6)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ryaz View Post
    No, instead people will get frustrated and quit. You can give something longevity in other ways than by RNG. Like making it fun and not just people button mashing mobs.

    The dungeon is just poorly implemented in its current form.
    Low droprates, low spawnrate or RNG. Choose your poison.

    Longevity is about how many times you have to do a content. It can be fun, but it don't help if everyone get every reward within the first week.
    So, ask for more puzzles, but not for less time sink.
    (2)
    Last edited by Felis; 07-26-2016 at 12:34 AM.

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Felis View Post
    Longevity is about how many times you have to do a content.
    And the relic works "wonders" in that regard without even needing to touch on RNG.

    Fun fact on that note: If you have two progression systems, one with RNG and one without, both with the same amount of average effort required, only the RNG system can produce cases in which someone gets his things "instantly".
    (0)

  5. #5
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70
    The one thing I would like to see changed is no random spawns (not talking about the traps) in rooms which I am currently in.

    Traps are fine, but it's kind of annoying when I'm fighting one or two mobs and then a third one just randomly appears next to me.
    (And not talking about the mobs which roam either.)
    (3)

  6. #6
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Nice to see that we will get at least another upgrade after the defeat of lvl50 boss. Hopefully it means that both are going up and not having it RNG again..

    "Aetherpool equipment will have a higher chance of receiving an upgrade upon opening silver coffers in earlier floors."
    Does this mean that we will get an upgrade even if your lvl is not twice the lvl of the equipment or does that just mean that a person that has a low equipment lvl will get a higher chance to upgrade? If its the first this would be like a dream come true if its the latter than this would not help at all since people that are over 20+ still have to grind the higher floors to get one.

    My improvements (some already mentioned in this thread)
    - Increase the timer after floor 30 at least to 90 minutes:
    If you have a bad party/roles and/or bad luck you will get quite the problem with time. Depending on the roles that you have, you have to go really slow, so that you dont die but this means that you cant really explore every room, otherwise time might not be on your side. And since you don't know how good those other three random players will play this could lead to a loss thanks to time out.

    - Give buffs depending on random party roles:
    You can sign up to run this with randoms and you can get an all healer or tank group (or all dps without anyone having the ability to heal). Maybe its just me but healers feel like they cant DPS the same they can outside of this place so it will make some DPS checks way harder. Same with tanks. Maybe if you do it with randoms and get such groups a buff activates that will give you more attack power (for example). Its okay if this only activates on the last 10 floors but I feel that its not really balanced right now with randoms. If you go in with a premade group you wont get any buff because you decided to challenge yourself like that so people still can try it without that buff.

    - Tokens for everyone:
    Its kinda frustrating to finally get a chest where you find a token (the ones for mount and pets) only for it to be send randomly to a player. It could be send to the one that did the least or that does not truly need it anymore and IMO it would be way fairer if everyone would just get a token or if we could just roll on it. (So if you go into it with a premade you can choose who gets it this time)

    Or you could just include those in silver chest too. Decrease the exploding ones and increase the options with the tokens. You can still make it a lower percentage to show but at least we get way more chances to get one and maybe get less exploding chests too..(Yes people might finish the content way sooner this way but imo its better to have people that are happy and might come back than unlucky people that had to run it 16 times and not coming back thanks to that)

    - Give us the option to start at floor 30 again after we finished it the first time:
    Its kinda boring to have to go through floor 1-30 again. After 30 the difficulty goes up a little so its at least a bit harder but after you have done floor 50 you have to start at level 1 again. Let us join with an already synched level and work our way up to floor 50 again. For people that want to start from the beginning they can do that too. Maybe give a little incentive/bonus if someone goes through everything (maybe a bonus chest after floor 50 with another token or power up).

    I also hope that we don't have to start at level 1 again when they implement new floors..Can you imagine how "fun" it will be to go through 99 floors again to reach the end? Or maybe even 199 floors?

    - Save points every 5 floors instead of 10 (each 5 floors could have a timer of 60 minutes which would increase the whole timer to two hours) This would make soloing more possible too and will not be as frustrating as loosing all your 10 floors after a wipe or time out.

    - Option as a solo player to play without a timer:
    A challenge should not come by having to race against a timer that is already kinda short with four random players while you have the same time as a single person. I want to do this solo but for this I have to grind the floors as much as possible to stand a chance against the bosses. At the same time its kinda frustrating to beat all the trash mob (even these horrible slimes) and you only lose because the timer runs out at the boss fight loosing all progress that you made. You don't really have to change the mechanics of monsters even if slimes are really horrible thanks to their insta kill mechanic but all of this could be prevented if someone has enough time to wait out or even leveling up a lot so that they can defeat those slimes before they cast that attack.

    So let everything be the same which already make it kinda difficult as a solo player but let us be able to do so on our own time. And for those that want both time and monsters as a combined challenge they could choose to still have a timer on (maybe 90 minutes instead of 60) and if they beat every floor with it they will get a nice little extra reward at the end. (Maybe a title to show of ) So everyone can be happy.

    Just give us options so everyone can choose how to progress. And if you are afraid that someone will be using this as his new afk spot than make it so that you have to move at least every few minutes. At the end its everyones decision how they want to play in this place and if someone wants to grind there all day than more power to them (since they are playing your game ). And I don't feel like I cant even go to the bathroom because I will lose important minutes that I might need later at the boss fight.

    - Possibility to have some hard tasks after floor 20 or more puzzles in general:
    I did not play FF11 so I don't know how they did that there, but I still thought that we will get some tasks that we have to complete in each floor to go on. Right now its just "kill some monsters, either go to the next floor or still grind another monster". Its not really that much fun and the only "reward" that you get for playing really good or playing as a team is finishing the floors faster which is nice but in a way a content should not have the goal to be finished as fast as possible to be kinda fun. (imo) So if you don't want tasks that we have to complete to go on than maybe introduce some task that we can complete if we want to and since they are not really necessary to finish the palace, nobody should really be complaining about them and you can make them even a little harder. You could either make them feel rewarding by being able to finish them or give a little extra bonus for it (like a chest with tokens for everyone or an upgrade). Maybe have tasks that go over several floors or maybe even tasks that will give you some kind of debuff that will make the run harder. You can activate the task by clicking onto a "quest" on a wall and everyone in the party has to agree to do it and after that you can do it. Maybe even spawning a really hard monster or something. Its alway optional and you can only do them if everyone wants to so it can be a challenge for those that want one.

    And please make more puzzles on the next floors U_U. I don't want to have to just kill monsters all the time for the next xxx floors. Make the rooms much more random too. Maybe one room is full of ice where you slide all the time which make it harder not to run into a monster and the next has a stream of lava that you can only cross if you built a bridge by kicking rocks into it or by using the right mechanic. Or have single room with a really rare treasure chest but a poison lake before it. Make it so that you have different ways off being able to get over it (having contact with that poison would be insta death) by maybe having a dragoon in your party that can use their jumps the right way or transform into a succubus that flies over there (and the person will die on their way back if you have no second transformation left ) or you can just solve a puzzle and the lake will disappear. Either way its only optional but will be quite fun with a premade or even solo. I know that every kind of puzzle will be solved in any way and be written down as a guide soon after that but isn't it better to have at least some kind of puzzles in it and enjoying them for a short time than having none at all? And people dont have to look up the solution for it and even if its get old after a time it would be way more fun, at least for me, for a short amount of time than just killing monster again and again in rooms that may be random but still look way to similar.

    All of these are just some ideas that I got while playing through the palace. Some might be harder to include than others and it doesn't mean that all of them should be included at the same time or even at all. But maybe just maybe posting those might give the devs some more ideas for the future.
    (2)
    Last edited by Alleo; 07-26-2016 at 12:14 AM.

  7. #7
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    if even a few of caitlyns nerfs happen, they need to lower the weapon level to 190 or lower.
    (1)

  8. #8
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by RyuSaarva View Post
    if even a few of caitlyns nerfs happen, they need to lower the weapon level to 190 or lower.
    What kind of crazy talk is this? Foolishness like this is why raiders get a bad rap. Some of you really need to check your egos at the login screen.
    (3)

  9. #9
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by RyuSaarva View Post
    if even a few of caitlyns nerfs happen, they need to lower the weapon level to 190 or lower.
    I think it would need nerfing but not 190....220 or 225 sounds right. A step after eso bc 220 weapons are only obtainable from EX content. I would be on board <.<
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  10. #10
    Player
    soulz's Avatar
    Join Date
    Feb 2012
    Posts
    44
    Character
    Viwi Soulz
    World
    Masamune
    Main Class
    Pugilist Lv 60
    I just done 5x floor 41-50....and my wpn / armor still at 30/29....
    Didnt get any single upgrade in those run....

    Is tomorrow hotfix gonna implement floor 50 final boss give +1?
    (0)

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