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  1. #1
    Player
    DarthVella's Avatar
    Join Date
    Dec 2015
    Posts
    77
    Character
    S'zendaril Tia
    World
    Excalibur
    Main Class
    Scholar Lv 96
    1. More boss variety
      Not just different boss models and attacks, but more ways that they need to be beaten. Like bosses, unable to be attacked directly, that summon waves of minions. Or floors you have to navigate before the boss can. Think outside the box.
    2. Specialised rooms
      Such as locked treasure rooms; status-cleansing temples; rooms that allow you to buff/debuff for a price; or rooms that seal you inside until you kill the mobs inside. Of course, always with a risk for every reward.
    3. Crafting/Gathering
      Not that PotD needs to allow crafters/gatherers inside! Hell no. But currently only Alchemists and Culinarians can make items that have an effect inside the dungeon, with potions/ethers/debuff cleansers and food. I'll admit to not knowing what, exactly, other classes could make that's relevant...
    4. Custom difficulty/reward settings
      Such as making enemies ungodly hard in exchange for better rewards/chance to upgrade aetherpool stats; or the reverse. Or just more difficult for the hell of it.

    On a side note, I love the idea of PotD because it'd be the perfect testing ground for different dungeon setups/mechanics.
    (3)
    Last edited by DarthVella; 08-01-2016 at 11:55 AM. Reason: Text limit