The Current Deep Dungeon certainly feels like it has a good foundation. The first 50 floors were perhaps a bit too easy and repetitive, but that was what we were told to expect by SE. Its an introduction to new content that, that had its moments. The item system is fun, it encourages communication in parties as you share the inventory and there are variety of effects the items had. This gave you options on how to deal with each floor and their wave of monsters.

Its still incomplete but promising and I would like to see a bit more variety in the mechanics of each room. Instead of just fighting a bunch of monsters in every room SE could add in rooms with puzzles you have to solve, or rooms filled with traps that you have to navigate carefully around, or hell even a long hallway where you gotta run Indiana Jones style away from a giant ass boulder. There's a lot of cool options available for SE to really spice up the future updates of Deep dungeon and I'm looking forward to them.