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  1. #1
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80

    So unless patch notes were wrong we don't get pre season or rating decay?

    Is SE just going to let the feast die like they did with wolves den?
    Because with this decisions it's clearly going to end that way.

    If they had been paying attention to the solo queue rankings they would have noticed a huge lack of activity for the past 2 months on all datacenters for the solo queue ranking.

    That's because people get high rating and enter top 100 and stop playing to secure a spot and that kills any of kind of competition or chances of new players that couldn't play at the start of the season.

    This is fixed in many other games by forcing you to play X amount of games a week or you lose your rating. Lets say 10 or 15 matches a week would be a nice number.

    Also lack of preaseason means we can't really experiment and try different jobs. If you don't want to have more pre seasons for feedback or training why don't you add a 4v4 training mode? 8v8 is clearly dead and it doesn't work as a real training for 4v4 ranked because it's really different both in map and how you deal with 8 or 4 players.



    Also why did melee lose a pvp skill that has been from them for 2 years now? And if you are going to nerf melee lb you might as well get rid of all of them. Ranged lb isn't even that bad and it can be devastating when it hits a full party or multiple players in both Frontlines and The Feast. If you wanted to add more variety to who would pick the adrenaline box this will clearly wont happen and now it will just be all boxes for ranged players.
    (2)
    Last edited by Rose-Wild; 07-19-2016 at 03:33 PM.

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Agreed about the lack of a preseason and rating decay, though I feel like rating decay is absent because adding punishment seems to give SE an anxiety attack, and they want everyone to get a gold sticker (despite how much the decay is needed). As for the PVP skill, you didn't lose a skill, the skills got switched, DPS now has enliven, which negates directional requirements (I.e. pretty strong IMO)
    (0)

  3. #3
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    Agreed about the lack of a preseason and rating decay, though I feel like rating decay is absent because adding punishment seems to give SE an anxiety attack, and they want everyone to get a gold sticker. As for the PVP skill, you didn't lose a skill, the skills got switched, DPS now has enliven, which negates directional requirements (I.e. pretty strong IMO)
    That's a ninja and monk buff tho. Nothing new for DRG. And well lets be honest Monk din't need a buff. Nor did Ninjas burst.
    (0)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rose-Wild View Post
    That's a ninja and monk buff tho. Nothing new for DRG. And well lets be honest Monk din't need a buff. Nor did Ninjas burst.
    "Can now only be used by pugilist, lancer, rogue, monk, dragoon, and ninja."

    It's better for DRGs than Ninja's as it allows you to get off the extra damage from their positional requirements (disembowel, wheeling thrust, fang and claw). Remember that trick attack isn't a weaponskill
    (0)
    Last edited by Lambdafish; 07-19-2016 at 04:04 PM.

  5. #5
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    "Can now only be used by pugilist, lancer, rogue, monk, dragoon, and ninja."

    It's better for DRGs than Ninja's as it allows you to get off the extra damage from their positional requirements. Remember that trick attack isn't a weaponskill
    DRG already had this from impulse rush. It just got removed. Now DRG's have to waste another OFF Global cd just for it.
    (0)

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rose-Wild View Post
    DRG already had this from impulse rush. It just got removed. Now DRG's have to waste another OFF Global cd just for it.
    Well now you have it back with an extra 10% critical on impulse rush, yes it sucks that you lost weapon throw, but honestly the toolkit seems better than it was before, and at worst more balanced (looking at the old impulse rush, it's just really strong and works far better as 2 skills)
    (0)

  7. #7
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lambdafish View Post
    Remember that trick attack isn't a weaponskill
    It works with trick/sneak attack
    (0)

  8. #8
    Player
    Sicks's Avatar
    Join Date
    Jan 2016
    Posts
    18
    Character
    Sicks Stark
    World
    Malboro
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Enlial View Post
    It works with trick/sneak attack
    I don't think so. Trick attack is an "Ability" not a "weaponskill". The tooltip says "will remove directional requirements from all other weaponskills."
    (0)

  9. #9
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nalien View Post
    I'd say they should have changed Impulse Rush to effect Jumps in some way, personally... If it functioned somewhat like Kassatsu then it could let Dragoon use more Jumps for some added damage/utility/mobility...
    You mean like a reset? That'd be neat. Though a bit much
    (0)

  10. #10
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Well tanks are getting the range skill, think they just wanted to give tanks more reason to be in the feast other than fellcleave and cover.

    I read it as a monk buff too, burst could be more devastating now. I literally never had to use the skill for TP refresh, now it has a purpose...
    But ye other than that it really looks like nothing has changed. -50 points for every week you havent played, seems okay for me, just something simple will do it
    (0)

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