atm probably. But somehow im a bit skeptical still.
back in XI nyzul/salvage, you go one way, something spawns, you go the other way, something else spawns,
you reach xx in xx min. something spawns. You reach xx without/with some xx item, something spawns.
At this point in time, it seems that not many have experimented on those types of mechanics, rather i see threads that even want more easy going timers.
Them having already build nyzul/salvage, i wouldnt be too quick to discount it as unexciting, because those dungeons back in XI were pretty mediocre if done the no brainer method. And it kinda looks like thats how deep dungeon is being run atm. The 'lalala im watching TV on teh side' run.