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  1. #51
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Donaria View Post
    well duhh they said from the very beginning it was gonna be easy and wasn't gonna feel hard till post50 & 100. After reading all the post my big disappointment is more with us, the community.
    Yeah...

    This marks the third time they have tried to do something new and unique and have looked to overall botch the implementation (Diadem, Verminion, now Deep dungeon) I hate to be the guy to point out that if nobody likes the "Easy" version of the dungeon why did they design it that way at all?
    (8)

  2. #52
    Player
    Lendle's Avatar
    Join Date
    Mar 2015
    Posts
    33
    Character
    Lendle Veyron
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Maximizing profit vs development costs?
    (0)

  3. #53
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Donaria View Post
    snip
    You realise the community are allowed an opinion, right? Would you do something you disliked and tell everyone you enjoyed it because SE already told you you'd dislike it from the very beginning? That's the logic you have here.

    As I said, it's not just about how 'easy' it is anyway. There's many aspects that have disappointed me. God forbid you ever give feedback to SE if it isn't positive.
    (8)

  4. #54
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    To be fair it has nothing to do with Dead Palace being easy, but it's all about lack of incentives and, partially, fun. I mean the deep dungeon thing, what does it have right now for the exception of the possible 235 weapons? Levelling alts? What else beside that? The rewards are super low at the end of the 10 floors and doesn't make it worth it already. There aren't rewards from chests in the place except for those things you use in the dungeon. I might have missed something but, I'm not seeing the incentives to return, unlike, say, aquapolis where gil is always a good incentives, plus costumes and materias. It could use more additions but I have at least an incentive to go back there everyday.

    Plus it's really not that fun. Different a bit yes, but not really fun: you just kill random enemies, find the exit and you're good. No real tactics or variation on what you do on a normal dungeon. There's not really much reason for explore for the exception of raising your weapon/armor to 30. After that what's left? If I'm missing something let me know, but this is what I feel right now regarding this new feature.
    (5)

  5. #55
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Voltyblast View Post
    I'm not seeing the incentives to return, unlike, say, aquapolis where gil is always a good incentives, plus costumes and materias.
    There are 2 minions, a mount and battle Tier V materia on a token vendor. One 41-50 clear gets you 1 token so there's that. Minions are 3 tokens each, Mount is 10, tier V is 1 each.
    (5)

  6. #56
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,821
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I am enjoying it id rather level through this and get tomes then doing it through regular dungeons.
    (5)

  7. #57
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Vaer View Post
    There are 2 minions, a mount and battle Tier V materia on a token vendor. One 41-50 clear gets you 1 token so there's that. Minions are 3 tokens each, Mount is 10, tier V is 1 each.
    That's it? I mean I guess for those who are into minions and mounts is fine, but the materias aren't a big deal (unless i can grab gathering and crafting ones). I can do Weeping city and VA for my materias...what about costumes? that girl has a nice one!

    Nevermind, I'll wait for it to be in the mogshop, just like all of the other high relevance costumes.
    (3)
    Last edited by Voltyblast; 07-20-2016 at 11:49 AM.

  8. #58
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    I like the concept as a source for tomes, EXP, and items. Obviously it's a tad too easy ATM, but it'll probably get to a more comfortable difficulty level when more levels are released for it.

    I approve of it.
    (6)

  9. #59
    Player
    creamcaramello's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    15
    Character
    Odtsetseg Qalli
    World
    Tonberry
    Main Class
    Dancer Lv 80
    I admit floors 1 to 20 were pretty boring and even my static didn't seem that into it (everyone agreed that normal dungeons were nicer) but the more levels and actions we gained (and after our first wipe due to double minotaurs+a trap that spawned mobs), the more exciting it became (we wiped at floor 40 due to the boss' back-to-back raid-wide AoE). Our composition was WHM, SMN, THM and DRG. :'D I am disappointed by the recycled BGM but it was nice to hear Antitower's BGM again. I miss that dungeon being part of DREX. :'(

    I guess if you've capped all of your combat classes, it's boring since you know your rotations, hotbar arrangement and your skills. Personally I'm really thankful since I want to use DRs for my main (I need all them Esotorics yo!) so Deep Dungeon would be used to level and learn how to play my alt classes; just hitting dummies doesn't cut it for me. Aside from the EXP, I want the minion and the mount! I'm also glad that you can get combat materia Vs this way rather than having to wait for weekly resets. I hope it won't crash the MB though...

    Looking forward to future floors!



    Question: In your runs, how fast is the mob spawn rate? In ours, we kill the mob, kill the next room's mob and when we enter the previous room, the mobs have respawned. We didn't even take long to kill the mobs so the fast respawn rate is really surprising!
    (3)

  10. #60
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    Things to consider here:

    - It's the first step, accesible for new/lowlvl players to get through leveling easier.
    - It's more like a lore introduction (won't spoil the end ofc) for the first 50 floors. You reach lv60 just a few floors before 50th, after that, we'll have the challengeable lv60+ floors with no more lore-friendly fights, focusing on harder fights.

    I do agree it was easy, but that was the point of it. It was already said, and I don't know what you expected. The challenge will come later. I like the concept of having to use items in dungeons, having fun picking what to use on next floor or save it for a different one.
    (3)

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