so this image is photoshopped?
http://imgur.com/QWWMCu6
doesn't your finding say to go from 25 to 26 the character level MUST be over 50? it would be impossible for a Lv 47 player to get that?
and this as well
http://imgur.com/a/pCCJ5
so this image is photoshopped?
http://imgur.com/QWWMCu6
doesn't your finding say to go from 25 to 26 the character level MUST be over 50? it would be impossible for a Lv 47 player to get that?
and this as well
http://imgur.com/a/pCCJ5
Last edited by SendohJin; 07-23-2016 at 07:15 AM. Reason: typo
Redoing the Palace doesn't reset your weapon/armour stats. Only your level.
I was nearly level 60 for a good stretch of a 31-40 run, and my weapon was +22. It hit +23, but it would not upgrade past that for the remainder of the run over several attempts.
The floor definitely matters in how far up you can level your gear,but character level may have a hand in it as well.nvm, level probably doesn't.
I really, really wish that Vote Abandon was disabled in the Palace.
I had finally managed to upgrade both my weapon and armour to +30 ratings during a floor 40-50 run (which I managed to cap my armour rating in), only for one of the party members to initiate Vote Abandon after we had gotten to Edda. Naturally I declined it in spite of the other two members accepting it, which completely rollbacked my progress. At that point I would've been happy for the other 3 members to leave the instance and wait for either replacements or even solo Edda myself, however I was denied that opportunity and until the update ever happens will need to duke it out with RNGesus to get back to where I was.
This is stupidly ridiculous, if people seriously want to drop out of the run just because they hadn't gotten the upgrades they wanted, why can't they just suffer the 30m penalty (equivalent to a single run) instead?
I'm really disappointed by this "bail at 49" mentality. I understand it sucks if you don't get your upgrade, but I honestly have no sympathy for you if you leave. Thanks to people doing this I wasted hours trying to get one damn potsherd.
Just because it isn't "intentionally wiping" or "voting abandon" doesn't make it any less ok. Again, it sucks having to go through all these floors knowing you might not get an upgrade, but it also sucks getting screwed over by people leaving.
Last edited by FedoraTheExplorer; 07-23-2016 at 09:19 PM.
Devs, please pay serious attention to this. ;_;I had finally managed to upgrade both my weapon and armour to +30 ratings during a floor 40-50 run (which I managed to cap my armour rating in), only for one of the party members to initiate Vote Abandon after we had gotten to Edda. Naturally I declined it in spite of the other two members accepting it, which completely rollbacked my progress. At that point I would've been happy for the other 3 members to leave the instance and wait for either replacements or even solo Edda myself, however I was denied that opportunity and until the update ever happens will need to duke it out with RNGesus to get back to where I was.
This is stupidly ridiculous, if people seriously want to drop out of the run just because they hadn't gotten the upgrades they wanted, why can't they just suffer the 30m penalty (equivalent to a single run) instead?
The above are also reasons why I'm not happy with PotD. While I'm not happy with the content itself, I agree this is a major issue that needs fixing for the people that enjoy it. It's ruining people's experiences and there's nothing they can do about it.
The held the content back from 3.3 release so they could get it right, guys its working as intended!
I'm not completely disapointed, but there's a few things that make the experience rather annoying. Two main things come in mind. One, the time limit, as others said before me, 60 minutes is not enough. I'd even push it farther than 90 minutes, or make monsters "drop" time extensions like Dynamis in FF11. Of course if you know already what awaits you on all the floors, you can just rush through and you don't need so much time, but those who are new or want/need time to level up, get all chests, die sometimes and respawn, they are no going to make it to the last floors. Just to exit, enter again and... woops lets redo all this levelling again shall we?
The other imo more annoying thing for me is the interface. It's all cute 8bit if you like, but I can't resize it in the HUD config. I play on ps4, and having this map, that you can set to hide, occupies one tab when pressing the touchpad. The character info, where the inventory is with all the pots and your gear, is under the duty list which is covered by the big blue map, and when I want to access it I need to tap the touchpad a few times which can't be if I'm in a hurry. And when I want to chat, I have to press one more time to get to the chatbox. It really screws everyting I'm used to and is very very unhandy. Why SE didn't just include the character data in the normal main menu like everything else is beyond me.
So to resume, please include character data in the main menu together with inventory and character info, make the blue UI elements resizable, and give us either a longer duty duration or some sort of time extensions triggered by monsters/chests.
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