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  1. #11
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    I will agree that this should've been implemented sooner, but honestly this content is easier to adjust than the previous stuff imo. Since you're pretty much starting from the ground up in here, its easy to add new objectives or just tailor it differently between party and solo. I mean Nyzul as everyone was bringing up in other threads, was easily scaleable to the people you had in parties so there wasn't honestly any objectives that couldn't be completed with your comp. I just honestly wish the XIV dev team tried to collaborate a bit more with the XI time since they honestly seem a little inexperienced on scaling and such. Also PTS....but I'll save that rant for another time...
    (5)

  2. #12
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Vantol View Post
    What's the difference? There is no:
    1. Interaction with environment.
    2. Different combat objectives.
    3. None combat objectives.
    4. Puzzles.
    5. Different ways to complete floor.
    6. Different paths to room X.

    SE just managed to hit a bottom of creativity.
    SE could be more creative but it would require making content harder for people to do and as shown time and time again the majority of the player base doesn't like having to put actual effort into combat or learning new mechanics.
    (7)

  3. #13
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    watch if we complain and jinx ourselves they might add like 5 nidEX in one sitting on the last 100th floor and several mini titans to landslide :<
    (5)

  4. #14
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by WinterLuna View Post
    I don't know what I was expecting, but I feel like this was hyped up a lot and I'm kind of disappointed.
    Ever since Diadem, I stopped getting hyped for anything in this game. It's better to keep hype levels at an all time low, as you're less likely to be disappointed and more likely to be pleasantly surprised. PotD does have its flaws, but I overall found it to be neat and way better than Diadem (not that that's hard to accomplish).

    I do hope SE introduce a little more mechanics to the trash mobs and the dungeons/floors themselves in 3.45. If they expect people to try to hit Floor 200, then they'll need to make it interesting on the way there (and make the boss fights a little more than just being HP sponges with AoE's. Floor 50 boss was alright, though).
    (8)

  5. #15
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by WinterLuna View Post
    It's not just about the difficulty for me, though. I completely understand this isn't supposed to appeal to end gamers only. However, it is nothing more than a regular dungeon when you look at the core of it.

    The poms are okay but we were eventually using them just for the sake of it, we didn't need them. There were no puzzles, nothing to make us think, just mindlessly spamming mobs and dealing with the occasional debuff. After doing thirty or even twenty floors would be enough for a new player to get the grasp of things.

    I was just expecting some more depth I guess. I hope the next few floors improve a little on this basis.
    Well, we're not that deep into the Deep Dungeon yet. But that weapon, yes, that's actually something that I need. Getting a group to carry me into an EX fight is dumb. Spending the month it's going to take to get me gear relevant enough to meaingfully contribute to an ex fight is even dumber.

    My options now as someone returning from a breaks is spamming Wiping City of Salt in hopes for a clear, and a drop that's relevant. Grinding Tomes on dungeons that are even more monotonous than Deep Dungeon (at least Deep Dungeon is quick and simple.) And/Or get lucky with drops in Midas for items that are even less effective. And that's just armor.

    Weapons were, up until this point, glass ceilings, hidden behind what was, at the start of 3.3, seven weeks of Midas as well as a large sum of tomestones. Now it's extreme Primals/Niddhog being the fastest, but good luck getting a group to let you in there with a 210 weapon (again, begging for a carry.) The alternative before this was a Relic, which required as much work as most of the above combined.

    None of that is very enticing, so I am glad for this option. Starting out with a weapon that's decent, and working to fill out the rest. I can't help but feel SE got it backwards, ordering wise though. Make relevant gearing easy to get (instead of artificially drawing it out for several weeks) then work on content with depth to accessorize. It constantly feels like there's no solid foundation to move from, up until this patch, which is way late in the cycle.
    (5)

  6. #16
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Vantol View Post
    What's the difference? There is no:
    1. Interaction with environment.
    2. Different combat objectives.
    3. None combat objectives.
    4. Puzzles.
    5. Different ways to complete floor.
    6. Different paths to room X.

    SE just managed to hit a bottom of creativity.
    1. Pom items that affect the environment. Avoid traps by hugging the walls. There is no healer/smn to ress your ass so you got to be careful.
    2. Kill things to level up, kill things to unlock the portal to the next level. Avoid pulling deadly mob pairs (slimes, bees). Sneak past mobs when there are too many to kill.
    3. Get chests. They are vital to your progress when soloing (dps buff, defensive buff, clear debuff off of yourself, put a debuff on last boss, reduce enemy spawns).
    4. Efficient use of buffs. Figuring out the best path between mobs and finding the correct rooms.
    5. Choices between time-efficiency and getting levels and chests.
    6. There are circular floors where 4 rooms are connected to each other like a doughnut.

    So, did you try it? What was your job and how far did you get? I went in as AST and got somewhere past floor 11 before dying. Going to try SCH tomorrow.
    (14)
    Last edited by Reinha; 07-20-2016 at 10:05 AM.
    Graphics
    MSQ
    Viper

  7. #17
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Nestama View Post
    Ever since Diadem, I stopped getting hyped for anything in this game. It's better to keep hype levels at an all time low, as you're less likely to be disappointed and more likely to be pleasantly surprised. PotD does have its flaws, but I overall found it to be neat and way better than Diadem (not that that's hard to accomplish).

    I do hope SE introduce a little more mechanics to the trash mobs and the dungeons/floors themselves in 3.45. If they expect people to try to hit Floor 200, then they'll need to make it interesting on the way there (and make the boss fights a little more than just being HP sponges with AoE's. Floor 50 boss was alright, though).
    I couldn't agree more. It's definitely better than Diadem, I just expected more, but as you said, I shouldn't really do that. Partly my own fault.
    (1)

  8. #18
    Player
    Lendle's Avatar
    Join Date
    Mar 2015
    Posts
    33
    Character
    Lendle Veyron
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Some part of me would really like to be that fly on the wall at SE's meeting room right now.
    (9)

  9. #19
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Well to be fair i had more fun farming gear with a clusterfuck of other people in Diadem than today in palace. Palace is by far the most boring content they have released so far. :/

    I remember a few days ago, a friend did remind me of PotD release today and he was quite exited, while i just told him to better not be sooo exited, because usually Square tends to release boring content with zero interactions and whatnot and well...
    (11)

  10. #20
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by VargasVermillion View Post
    SE could be more creative but it would require making content harder for people to do [...]
    No, I don't think so.

    Creative content isn't necessarily difficult content. Idle games like cookie clicker were a creative idea at the time, but let's not kid ourselves thinking a game that plays itself is hard. Difficulty is all about clarity and room for error. Take the broom quests: They're harder than the average quest, but only because they don't give you clear instructions. If they did, for example via quest marker, they'd be as easy as any other. And once you know what to do...it all comes down to whether you can stay within the tolerance threshhold of failure. A telegraph for an AoE is a very clear sign that bad things are about to happen. So all that remains is walking out of it. And depending on how much time you have for that, it's either very easy or very hard.
    (8)

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