Honestly I was hoping for more of a Dioblo 3 Rift kind of format. To me this was just a zergfest with no real rewards or anything major. All you get is a weapon o.O? Where is the armor or perhaps special crafting mats for special glamour that is specific to POTD. I just dont understand why SE dropped the ball on this. It was fun the first time around bc it was new but at the end of floor 50 you realize that this was garbage...

Over all i give the content 3 out of 10. The only reason I give it 3 out of 10 was being able to get a descent i235 weapon. The rest of POTD was terrible just mindless boring content Everything about it was terribly designed.
- Groups: If you want to form a party why not just make it just like any other dungeon in the game. Simply form a party and go in and who ever has the lowest floor in the group saved is where the group starts. At least they got the random queue up right.
- Mindless content: No real threat. No Team Work. No THINKING AT ALL. A drunk buffoon who never played the game could have cleared POTD. I can understand making floors 1 - 10 for brand new players. I can understand making floors 11 - 20 for semi new players (lvls 30 -50). But floors 21+ should have been for the end game crowd. There should have been tone down raid mechanics (AOEs, tank busters, team work, Creative Thinking.... you know content that actually makes you use your brain).

This game is really losing its identity. Devs are relying purely on RNG and gating gear behind weekly content to keep players Subbed. In all honesty if they keep going down this road dedicated players will start looking else where. Numbers dont lie F2P games bring in far more money then sub mmos. There is a reason for this and that is the content itself keeps players coming back.

Lets look at Neverwinter. Its a fairly dated PC F2P mmo that was just brought to the PS4 a month or so ago. Its free so i gave it a shot. The graphics are dated but its not bad. But what really made me want to keep logging back in was the combat and gear system. Its pretty good. The combat system is definitely faster than FFXIV and you can have multiple paths per class. The stats are not generic like we have in FFXIV. You actually have to tailor your gear around the build you are going for. You have to rank up enchantments. You have to spec into the right stats and other stat building options to perfect your build. Skill Points actually mean something and really creates more freedom in the builds you want. You even have to put points into the battle skills you want to use just make them more powerful.

The combat system itself will keep you constantly striving to pinch out that extra bit of damage. you will always be respecing and testing different loadouts. Its not press 1, 2,3, 4 5 button combat system. You have cause and effects..... Do A before B then apply B to make C then charge C to scatter D then reapply A to prevent Z with other applications in between. Another brilliant application is you can actually dodge attacks and I dont mean just move out an AOE field.

Oh and one more thing worth mentioning about Neverwinter the Guild system is absolutely amazing. It forces you to make friends and be part of a community. Not only to level up your character in the Stronghold (open world area near your guild town) area where mobs are a real threat to u but to run events so you can get rewards that you turn in to the guild NPCs to help level up your guild.

So yea till I see FFXIV actually try to improve not only the content but also the gearing and combat systems I dont think I will be returning any time soon. Neverwinter is F2P with a pretty descent cash shop to spend that $15 FFXIV monthly Sub. It has a really fun combat system with some really fun content to boot. Anyways hope to come back but it will be up to the Devs.