Quote Originally Posted by TankHunter678 View Post
A friend I pulled over from WoW (who does not post on these forums) brought this issue up in a recent conversation:

That because Palace of the Dead is a singular dungeon that one can use to go from low level straight to level cap is going to cause a larger demand for story skipping things to be implemented because people would rather spend money to skip the story than run the story, especially since they are already at the level cap from running Palace of the Dead all the time. That its going to create the same spiral that has dragged WoW down.
The story in this game can get incredibly tedious, especially when it's required to be done to progress through expansions. Especially the 2.1 questline that contains a lot of fluff that artifically extends the time spent in the post-50 game but pre-heavensward. It's that difference from WoW that I feel they need to nesstiate some trimming or abridging of the story for the game to be new-comer friendly, especially in regards to the expansion.

Though honestly, I'm not sure if they wanted PotD to be another means to level up an alt class, or another means to level up in general. It certainly should not be the latter, but from what I hear you can still gain full access to your skills as you gain in-dungeon levels, even if you previously have not learned them or did the quest for them.