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  1. #11
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    The problem with this game lately is the extremely short lived content. The Deep Dungeon was a great idea really. I loved it when they announced it but then i read the interview of Yoshi saying this thing can be finished in 2 hours! What's the point of such short lived content I don't know. In few days this will be dead and forgotten. It doesn't make any sense. I expected something more hardcore. Diadem died in few days too. The only content that really holds up in time in this game is the Dungeons since we need them for daily roulette and we always need something from there.
    In 3.X the team started exploring new kind of content to diverse from dungeons but till now they just failed. They are failing because they are creating short lived content which is too easy or too silly with mediocre to bad rewards which you can obtain too easily. The game is taking a too casually approach which I don't like. And no I do not ask for extremely hard content or grind to death for months but this type of content which dies in few hours (few days with more conservative approach) is a no go for me. If you really want us to hook up in this game you need to make content that lasts more and it is more interesting with more varied rewards which you cannot obtain in few hours and then never look back.
    (6)
    Last edited by Riardon; 07-20-2016 at 07:14 PM.