I admit floors 1 to 20 were pretty boring and even my static didn't seem that into it (everyone agreed that normal dungeons were nicer) but the more levels and actions we gained (and after our first wipe due to double minotaurs+a trap that spawned mobs), the more exciting it became (we wiped at floor 40 due to the boss' back-to-back raid-wide AoE). Our composition was WHM, SMN, THM and DRG. :'D I am disappointed by the recycled BGM but it was nice to hear Antitower's BGM again. I miss that dungeon being part of DREX. :'(

I guess if you've capped all of your combat classes, it's boring since you know your rotations, hotbar arrangement and your skills. Personally I'm really thankful since I want to use DRs for my main (I need all them Esotorics yo!) so Deep Dungeon would be used to level and learn how to play my alt classes; just hitting dummies doesn't cut it for me. Aside from the EXP, I want the minion and the mount! I'm also glad that you can get combat materia Vs this way rather than having to wait for weekly resets. I hope it won't crash the MB though...

Looking forward to future floors!



Question: In your runs, how fast is the mob spawn rate? In ours, we kill the mob, kill the next room's mob and when we enter the previous room, the mobs have respawned. We didn't even take long to kill the mobs so the fast respawn rate is really surprising!