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  1. #10
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by WinterLuna View Post
    Content for new or returning players does not have to be almost mindless, though. This is supposed to be new for everyone, including end game players. They didn't have to make it difficult, there's just nothing remotely exciting about it.
    atm probably. But somehow im a bit skeptical still.
    back in XI nyzul/salvage, you go one way, something spawns, you go the other way, something else spawns,
    you reach xx in xx min. something spawns. You reach xx without/with some xx item, something spawns.
    At this point in time, it seems that not many have experimented on those types of mechanics, rather i see threads that even want more easy going timers.
    Them having already build nyzul/salvage, i wouldnt be too quick to discount it as unexciting, because those dungeons back in XI were pretty mediocre if done the no brainer method. And it kinda looks like thats how deep dungeon is being run atm. The 'lalala im watching TV on teh side' run.
    (0)
    Last edited by Deceptistar; 07-20-2016 at 10:40 AM.
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you