An opinion not shared by myself, nor the developers.
Plus after floor 50 it won't be a leveling dungeon, so eventually 3/4 of the thing will be an end-game activity.
If you're not patient enough to wait for that, well, sucks to be you.


They never advertised after floor 50 being harder until like weeks before today so once again another hyped content ruined. Im perfectly patient I have birds to farm and a second anima weapon to work on I'm content, just disappointed once again.
We only have up to floor 50, so the floors after 50 are still being designed.
In fact, SE probably wanted to see what the initial reaction and suggestions for this content were before they went overboard developing it.
What we got was the leveling section, which slowly gets progressively harder, and the base foundation for the dungeon.
Everything past what we have now is subject to change. We can wind up with objectives being introduced in the next floor block sets.



That response was directed solely at the idea that having it be a leveling dungeon and available from 17 was a stupid idea, rather than a solely end-game activity. It having more creative designs or puzzle elements added, and other such objectives that increase in complexity the closer you get to the 50th floor, doesn't require that it only be accessible at end-game.
You can.
Not sure what the range is on the Rapture ability the Palace Slimes do. I know for a fact if you're in melee range and it's not stunned, you could end up dying real quick to that, but my FC group got really lucky and never saw it when we went in as a group (with two ranged) so I didn't get to see any other aspects about how it worked.
Last edited by Berethos; 07-20-2016 at 10:41 AM.
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