
SE could be more creative but it would require making content harder for people to do and as shown time and time again the majority of the player base doesn't like having to put actual effort into combat or learning new mechanics.



No, I don't think so.
Creative content isn't necessarily difficult content. Idle games like cookie clicker were a creative idea at the time, but let's not kid ourselves thinking a game that plays itself is hard. Difficulty is all about clarity and room for error. Take the broom quests: They're harder than the average quest, but only because they don't give you clear instructions. If they did, for example via quest marker, they'd be as easy as any other. And once you know what to do...it all comes down to whether you can stay within the tolerance threshhold of failure. A telegraph for an AoE is a very clear sign that bad things are about to happen. So all that remains is walking out of it. And depending on how much time you have for that, it's either very easy or very hard.

You're right about creative not meaning hard but if SE are to add interesting mechanics to trash, having more traps and the like then it means players need to actually do more than spam aoes, do thier standard combos etc. etc. which the majority don't like as shown every time SE try to think of something interesting.
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