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  1. #1
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60

    Healer DPS metagame for non savage content is getting old

    Outside of current savage encounters, I spend maybe 10% of my time outside of Cleric Stance healing, because that's really all that's required of me to keep a party alive.

    What it comes down to is that all incoming tank and raid damage is tuned down to trivial levels outside of the savage encounters, and it's led to some silly trends among healers, most notably that they're melding accuracy into their gear instead of something that would make them stronger healers. They're doing this because strengthening their heals at this point would be superfluous on top of overkill.

    For content going forward, both normal and savage, please make incoming tank and group damage more relevant. Make it so relevant that healers aren't melding Accuracy because they expect to spend 90% of their time in Cleric Stance pretending to be caster DPS.

    It's already bad enough that tanks meld and gear for optimal DPS; when you see the healers doing it too, then it should act as a red flag.
    (12)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    The only thing it would do is make tanks either suffer a buttload of damage all the time to force healers to always heal, or they'll pound on the status effect so the healer can be ready to purge them. With what we have now, there's really nothing more healers can do other than heal or DPS.
    (1)

  3. #3
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,407
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    That's true. However, the thing about Cleric Stance and DPSing as a Healer boils down to knowing what to do in a fight and knowing openings. The more you do a portion of the fight, the easier the openings are to find. However, sometimes it's unsafe for even the smallest of openings for what's coming next(Sephirot EX Jumps after DPS and Healer/OT are grouped up) since there would be high raid damage coming out. Even then, there's also attacks that hit the raid relatively hard(Sephirot EX Tiferets around 4-5k each raid-wide back to back).

    Sometimes others expect you to deal DPS when the other healer can't solo heal a certain portion.
    (0)

  4. #4
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    This is actually a very good point that I had never considered. If healers actually had to heal in regular content, we wouldn't have such an inflamed debate on healer DPS. As things are now, I fully assume that I'll be able to stay in CS for most of a dungeon run unless the rest of the party is sub-par.

    This is also why I enjoy enormous pulls so much - when I tank, it means I actually have to pop CDs and stay on my toes with positioning and aggro (because the rest of the time tanking is also dead easy outside of EX/savage), as a healer I might have to do more than just that initial adlo and then going full CS. When I DPS, I have to make sure everything dies before the tank runs out of cooldowns. Essentially, door-to-door pulls is the only way for players with any skill to actually have to give a damn in dungeon runs.
    (3)

  5. #5
    Player
    Kimimoto's Avatar
    Join Date
    Jun 2014
    Posts
    24
    Character
    Kimi Shokan
    World
    Siren
    Main Class
    Summoner Lv 70
    Hopefully they get rid of accuracy all together in 4.0, and make dying to damage common so healers actually have to heal
    (0)

  6. #6
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by MilesSaintboroguh View Post
    The only thing it would do is make tanks either suffer a buttload of damage all the time to force healers to always heal, or they'll pound on the status effect so the healer can be ready to purge them. With what we have now, there's really nothing more healers can do other than heal or DPS.
    I personally think tanks should take more damage, and mitigation should be stronger at the same time...
    this would create a real difference to using cool downs vs not and would have a much more noticeable impact in content.

    I can run expert on scholar practically live in cleric stance never see the tank pop a single cooldown and still my fairy is enough to keep them alive with little more than a stoneskin between pulls.

    I think it should kind of be a tank that uses cooldowns really well should need minimal healing
    a tank that doesn't should need a proverbial ton of healing...
    the difference between using cooldowns and not should be much more noticeable and significant. where as currently you hardly notice

    also think part of the blame is due to "balance" it heavily restricts diversity. for example it doesn't matter if the tank is a pld war or drk, I can still cleric stance my way through an entire dungeon cos the amount of damage they all take is almost exactly the same. it'd be kinda nice if there was a bit of diversity between tanks.
    oh a paladin. ok little to no healing required as they have strong cool downs so I will mostly be doing dps...
    oh a warrior I probably won't be doing much dps as his mitigation is much weaker so he'll need a lot of heals but he'll be smashing the dps anyway
    oh a drk, middle of the road maybe kind of half and half..

    currently though it doesn't matter what class the tank is you can still cleric all the way through the content.. because "balance"
    (2)

  7. #7
    Player
    Luascadan's Avatar
    Join Date
    Sep 2014
    Posts
    31
    Character
    Adahn Yemeth
    World
    Balmung
    Main Class
    Marauder Lv 77
    Boss auto damage greatly being increased is one method.

    Thinking Bennu's in T12. High auto high frequency.

    But I think another question should be asked: Is a change required? Tanking & Healing are different in this game but also rewarding in ways other games are not. (The same can be said for say, WoW's tanking method vs XIV's. Different, Both rewarding for different reasons.)
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/333165/

  8. #8
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Anything they do to healers, they'll have to do to the off tank and main tank as well. If the off healer doesn't have time to dps, the off tank won't have time to be in DPS stance. Good bye Ninja Enmity utility and half of tanks/healer skills.
    (0)

  9. #9
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Rawrz View Post
    Anything they do to healers, they'll have to do to the off tank and main tank as well. If the off healer doesn't have time to dps, the off tank won't have time to be in DPS stance. Good bye Ninja Enmity utility and half of tanks/healer skills.
    How is it in any way related to what the OT is doing?
    (0)

  10. #10
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    What are the healers going to heal? I mean one healer will always be able to heal one target. The off tank is gonna have to be kept busy in most scenarios, actually tanking and not slotting the role of substitute tank, just as the off healer. Massive AOE and a tank buster? Heal and right back to cleric dps. There will always be openings for cleric stance otherwise.
    (0)
    Last edited by Rawrz; 07-01-2016 at 09:36 AM.

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