I know this is about The Feast, but I can tell you in Shatter, Dragoon are far more powerful than Ninja and Monk from what I have seen with my Black Mage.
For me, this nerf is a good thing![]()
I know this is about The Feast, but I can tell you in Shatter, Dragoon are far more powerful than Ninja and Monk from what I have seen with my Black Mage.
For me, this nerf is a good thing![]()
I could care less that we now get +20% instead of 30% crit rate. Its the fact they stripped the positional removal trait from Impulse Rush and made it into a separate ability that every melee dps can now use. As if DRGs didn't have enough OGCD buffs to pop during our burst rotation, now we get another one which was already part of Impulse Rush in the first place. Not only is it now a hassle to use on DRG, it buffed both MNKs and NINs. I would have been ok if only NIN had gotten this version of Enliven (because they needed a little push) and if they had let the trait remain a part of Impulse Rush, but MNKs definitively didn't need the buff.
Last edited by Petite; 07-20-2016 at 04:26 AM.
Maybe I just suck at DRG haha. xD I play weird. The thing about those 2 BotD abilities was just eh to me, I kinda just had my burst rotation and that was pretty much it for me.That's a shame since Wheeling Thrust and Fang and Claw are pretty potent when combined with the old impulse rush (now enliven). I'm actually the opposite and would Wheeling Thrust/Fang and Claw to keep BotD up and would try to only Geirskogul when I was reasonably sure the move would kill or lead to a certain kill.
Won't write a wall of text, will just let this here.
-DRAGOONS WERE OP. (And they still)
OLD signature is OLD... Meh, too nostalgic to change anyways.
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It's not all doom and gloom for DRG, I'm certain it's still gonna be really good in the Feast. As Petite mentionned however, setting up the DRG burst is already pretty long and compact, adding enliven to it is a bit weird. I guess it's just gonna be the first thing you do before even using heavy thrust. Anyway I have yet to try DRG again for Feast with the new changes, but I know it's absolutely pathetic and toughtless of SE to let MNK have access to the new enliven. It's like giving them a free blood for blood equivalent without the +25% dmg taken.I'm also a bit scared of what NIN is gonna be capable of if enliven does remove the positionnal for TA/SA. If it does NIN might very well become the new BRD of melees as Duality AE followed by Sneak Attack (no mistake on the skill) and Dream within a dream is an absolutely ridiculous amount of damage in like a 1 sec window.
Meanwhile SMN is still left unattended...
I would really want to know what kind of feedback the Japanese players give, that we get this kind of BS changes...
Eh, you probably didn't even read the opening post given how its a wall of text so I'll forgive you for thinking DRG got a huge nerf. I feel like I've repeated myself enough already so I'll just say it one last time.
Bottom line is that DRG got slightly nerfed as Enliven has now made their burst clunkier and because Impulse Rush now gives 20% crit rate instead of 30%. No huge deal. The real nerf comes from the two other jobs getting a big boon through Enliven, making DRG now feel lackluster when compared to them.
If DRGs are OP to you, I don't even want to know what you think about MNKs now.
Last edited by Petite; 07-20-2016 at 09:41 AM.
i feel completely useless as a Dragoon in pvp now.
Monks and Ninja's do it better.
i can be CC'ed so much, when i am not they can sprint away and kite me.
without thrown weapon i can't stick to my target for very long
some burst was the only thing we had. our Slow got nerfed last patch, this gets nerfed
Monk and Ninjas have wayyyyyyy better tools and abilities to outclass me in function and utility.
so much for even trying
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