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  1. #31
    Player
    NoelNoel's Avatar
    Join Date
    Apr 2012
    Posts
    78
    Character
    N'oeru Harun
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Having raided on all 3 melees and tried all 3 in PVP (NIN not so much) DRG is definitely the hardest to play. MNK is a lot more easier than DRG to play adequately. You literaly don't need to worry about anything for your CDs on MNK, it's just attack attack attack, whereas on DRG you need to pay attention to Blood of the Dragon to max your dmg, and depending on CC going you need to interrupt your rotation to go back to heavy thrust. MNK is very linear.
    On top of that your 2 MNK offensive pvp abilities help you regain GL3 asap in case you'd lose it. Idk how to dumb down a job more than that.

    Tried DRG in Feast a bit after the nerf, I really miss weapon throw...
    (0)

  2. #32
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Taking away Weapon Throw from melee DPS is stupid. It's not like we have so many tools to stop the target to begin with beside our stuns that last like 2 seconds or something. Ranged DPS can bind and heavy people for like 10 seconds.
    (1)

  3. #33
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80
    Up to this point in time, haven't really cared that mnk was said to be stronger than drg anymore than mch was said to be better than brd pvp-wise as Im under the impression it simply matters in whose hands said job is in. As drg, numbers be damned, I got to wear heavier body armor as well as legally jump on lalas (secure- stairs where youre on the second set and one is coming up the 1st XD) so Ive just enjoyed the job for its own particular style. And while the Impulse Rush/Enliven thing is....annoying...at best, havent found it too bad to deal with. Whats finally gotten to me is the Weapon Toss removal. Mnk and Nin both have movement enhancement/ lower CD/ 'grappling tools" to ease the loss of this. If DF and SD are down for drg, kinda feels like youre in a dream chasing that person you can naver catch up with. Ive actually noticed, while playing brd, its gotten a LOT easier to kite drg in feast because of this. Its just got me wondering who the hell is making some of these decisions, and based off what? Instead of taking it away..why not just give it to tanks AS WELL?

    Ultimately in feast, feels like you begin to fight the person much more than the job so largely, this chipping away at drgs abilities doesnt seem TOO scary. Still in some fights more than others, me am starting to feel it. I actually tried out mnk for about a week back when 8 vs 8 feast was going more and it felt pretty good, better than I expected, but I found I simply enjoy drg more. So Im just hoping they kinda lay off it for a while lol.
    (1)
    Last edited by Vaeria; 07-27-2016 at 07:13 PM.

  4. #34
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Vaeria View Post
    Ive actually noticed, while playing brd, its gotten a LOT easier to kite drg in feast because of this. Its just got me wondering who the hell is making some of these decisions, and based off what?
    If I had to guess I would say the reason SE removed weapon throw from the melees is the introduction of Wanderers Minuet to Bard (and the existence of Gauss Barrel for MCH) since 2.0 along with the spell interruption buff from last season. They probably noticed most BRD/MCH will full time the turret stances now with the spell interruption buff and with BLM being a turret job itself and SMN already nerfed they must have figured the melees no longer need the ability. I personally don't find BRD to be too difficult myself to keep on top of as DRG, since Blast shot has a pretty long recast and BRD's become relatively harmless if you force them to take off WM in favor of running, but MCH with that 30 sec recast 15 yalm knockback become a serious problem for DRGs.
    (0)

  5. #35
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ceasaria View Post
    I know this is about The Feast, but I can tell you in Shatter, Dragoon are far more powerful than Ninja and Monk from what I have seen with my Black Mage.
    For me, this nerf is a good thing
    The magic nerf to ice in Shatter also affected NIN. It's now more effective to throw a shuriken at the ice, and NIN is on top of the target.
    (0)

  6. #36
    Player
    Rain_Art's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Sez Aramintha
    World
    Moogle
    Main Class
    Dark Knight Lv 70
    I'll be honest with you guys, i was main drg in the feast in the first season, and drg were the most used melee in the Chaos DC and if you were smart enough you could 100-0 anyone (beside tank) in a few seconds. And you have to think that Impulse Rush was designated for the old drg that couldn't do his CT combo if he didn't get the right positional and now he doesn't really need it, while the mnk is heavily dependant on the positional to do dps or it's no match for drg, can't really talk about ninja because i rarely seen it in pvp and i don't really use it much so i won't even consider it. So this is a fair change for the NIN and MNK.

    The only thing i hate is the Weapon Throw change which i don't really understand...
    (0)

  7. #37
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,056
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Rain_Art View Post
    I'll be honest with you guys, i was main drg in the feast in the first season, and drg were the most used melee in the Chaos DC and if you were smart enough you could 100-0 anyone (beside tank) in a few seconds. And you have to think that Impulse Rush was designated for the old drg that couldn't do his CT combo if he didn't get the right positional and now he doesn't really need it, while the mnk is heavily dependant on the positional to do dps or it's no match for drg, can't really talk about ninja because i rarely seen it in pvp and i don't really use it much so i won't even consider it. So this is a fair change for the NIN and MNK.

    The only thing i hate is the Weapon Throw change which i don't really understand...
    SE probably believed that Fetter Ward + Weapon Throw is too much for meeles from their perspectives, especially when Ninja obtained Fetter Ward too.
    (0)

  8. #38
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Rain_Art View Post
    I'll be honest with you guys, i was main drg in the feast in the first season, and drg were the most used melee in the Chaos DC and if you were smart enough you could 100-0 anyone (beside tank) in a few seconds.
    This just means your data center is vastly different from the NA data centers and you have no decent monks in it (if you are legitimately gonna claim mnk is no match for drg). The best player in the NA is a monk on Aether and both Aether and Primal last season had tons of monks up and down the leaderboards. It was the most common melee by far in Primal last season precisely because of the superior tools the job brought to the table over drg and nin. Yeah DRG has the superior burst but it's on a longer cool down over monk who can burst more frequently, is not as obvious as drg, and now was helped out with enliven buff. DRG only having that burst going for them isn't that impressive when BRD and MCH exist still.
    (0)

  9. #39
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    In Feast I guess it matters more than in frontline (obviously). If monk really was the best melee pvp job, removing weapon throw certainly is a nerf. I can already recall many situations -as monk- in both feast and frontline where lack of weaponthrow made target escape.

    In frontline I can't see how this is a magnificent nerf to drg. There are too many variables too consider for me from the top of my head.
    (0)

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